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Help Needed Planning A Campaign (My Players (Sounds so pretentious from me) Stay Out)
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<blockquote data-quote="Laundreu" data-source="post: 1813112" data-attributes="member: 23002"><p>Well, that's the nifty thing about brainstorming (with other people) - not-so-usable ideas can be ditched easily enough.</p><p></p><p>So! Fairly certain things for campaign world!</p><p></p><p style="margin-left: 20px">There are no oceans, and the lands are made up of floating islands. Starting floating island is 2400 miles away from Big Bad Expanding Empire - I measured.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The undead, while no longer operating under the malignant intelligence of the elf-lich, are still common in the darker parts of the world - underground, in the caves, and in the swamps in the north. Anywhere where undead-hunting parties couldn't easily get to, really.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">PC Races are: Human, Half-Orc, Goblin, Half-Elf-Which-Is-Really-Elf-Stat-Wise, Dwarf, Gnome, Half-Orc, Volcae (+2 Wis, -2 Con, Darkvision, +2 to Spot and Listen, favored class Druid (<span style="color: DarkRed">I think it needs a bit more to be on par with the other races, but I'm not sure. Opinions?</span>).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">PC Classes are: PHB classes minus Bard (not really fitting, sadly), CombatWombat51's Duellist. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">On the starting land, 'organized' magic is fairly rare - there are teachers, of course, but it's less common than it would be - and most heavy-duty spellcasters are dead. New ones are rising quickly, of course.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Somewhere out there, there's a very expansionistic empire. With Airships.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The true elves are watching on the edges of reality, and there are vast swathes of land that are under Faerie control. There, the Wild Hunt still rides.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Evil, evil unicorns. <em>Creepy</em> evil unicorns. Elves <em>love</em> unicorns, the giggling little psychopaths... (these unicorns, really: <a href="http://www.stormloader.com/users/moelane/innomine/servitors/Unicorns.htm" target="_blank">http://www.stormloader.com/users/moelane/innomine/servitors/Unicorns.htm</a></p><p></p><p>Things I need to do:</p><p></p><p style="margin-left: 20px">I'd like an Engineer or Tinker or some such class for the Seorigka and their technological focus. Any ideas on how to work around that for the moment? It's not a huge issue because I've got no players desperately wanting to be a Goblin Junkmaster or something.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Is there something similar to a Technology Domain? If not, any ideas on how to make one? </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Plot! I need an opening plot for the group - but it's difficult to plan without knowing at least some of the details of the group, backstory, that kind of thing.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The town! I will be fleshing out the town in which the PCs live - it's more of a glorified village, really, but fairly well-fortified. About six hundred people live in the area - primarily woodcutters and farmers, with a contingent of miners (iron, copper, tin) and a standing militia on hand to deal with Volcae incursions. Plus, of course, Crazy Old Hermit who teaches the Gnome Wizard PC how to be a wizard.</p><p></p><p>Things that are out:</p><p></p><p style="margin-left: 20px">The whole time-travel thing. Wouldn't work, sadly. So, yeah, the world just kinda fractured and seperated, rather than everybody got teleported everywhere.</p><p></p><p>Anything else?</p></blockquote><p></p>
[QUOTE="Laundreu, post: 1813112, member: 23002"] Well, that's the nifty thing about brainstorming (with other people) - not-so-usable ideas can be ditched easily enough. So! Fairly certain things for campaign world! [indent]There are no oceans, and the lands are made up of floating islands. Starting floating island is 2400 miles away from Big Bad Expanding Empire - I measured. The undead, while no longer operating under the malignant intelligence of the elf-lich, are still common in the darker parts of the world - underground, in the caves, and in the swamps in the north. Anywhere where undead-hunting parties couldn't easily get to, really. PC Races are: Human, Half-Orc, Goblin, Half-Elf-Which-Is-Really-Elf-Stat-Wise, Dwarf, Gnome, Half-Orc, Volcae (+2 Wis, -2 Con, Darkvision, +2 to Spot and Listen, favored class Druid ([COLOR=DarkRed]I think it needs a bit more to be on par with the other races, but I'm not sure. Opinions?[/COLOR]). PC Classes are: PHB classes minus Bard (not really fitting, sadly), CombatWombat51's Duellist. On the starting land, 'organized' magic is fairly rare - there are teachers, of course, but it's less common than it would be - and most heavy-duty spellcasters are dead. New ones are rising quickly, of course. Somewhere out there, there's a very expansionistic empire. With Airships. The true elves are watching on the edges of reality, and there are vast swathes of land that are under Faerie control. There, the Wild Hunt still rides. Evil, evil unicorns. [i]Creepy[/i] evil unicorns. Elves [i]love[/i] unicorns, the giggling little psychopaths... (these unicorns, really: [url]http://www.stormloader.com/users/moelane/innomine/servitors/Unicorns.htm[/url][/indent] Things I need to do: [indent]I'd like an Engineer or Tinker or some such class for the Seorigka and their technological focus. Any ideas on how to work around that for the moment? It's not a huge issue because I've got no players desperately wanting to be a Goblin Junkmaster or something. Is there something similar to a Technology Domain? If not, any ideas on how to make one? Plot! I need an opening plot for the group - but it's difficult to plan without knowing at least some of the details of the group, backstory, that kind of thing. The town! I will be fleshing out the town in which the PCs live - it's more of a glorified village, really, but fairly well-fortified. About six hundred people live in the area - primarily woodcutters and farmers, with a contingent of miners (iron, copper, tin) and a standing militia on hand to deal with Volcae incursions. Plus, of course, Crazy Old Hermit who teaches the Gnome Wizard PC how to be a wizard.[/indent] Things that are out: [indent]The whole time-travel thing. Wouldn't work, sadly. So, yeah, the world just kinda fractured and seperated, rather than everybody got teleported everywhere.[/indent] Anything else? [/QUOTE]
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