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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4744438" data-attributes="member: 81104"><p>Given how successful my last cry for help in monster creation was (you guys were awesome), I thought I would try it again.</p><p> </p><p>And again, Darren from Sherwood Park, don't read this.</p><p> </p><p> </p><p>This monster is intended to be the big baddy of this story arc, and a hint of things to come. Basically, he's subjugated all the local goblinoids and used them to conquer a dwarven city (a la Mines of Moria). The players should meet him at about level 5, and he'll be accompagnied by a number of hyenas and he will "summon" an Evistro demon to help out. It should be an n+4 or 5 encounter, though with 2 leaders n+3s haven't been terribly challenging.</p><p> </p><p>To make the monster, I applied the Demonic Accolyte (DMG p. 178) and Warlock (DMG p. 183) templates to a Gnoll Claw Fighter, though any of the Gnolls would have worked (I chose the Claw Fighter as, to me, its the most visceral and interesting). Only change I've made is to give it the Gnoll Demonic Scourge's stats (except Str - I needed better stats for the Warlock template, and the Scourge's seemed appropriate as the only Gnoll leader) and I swapped Eldritch Blast for Shadow Walk in the Warlock template.</p><p> </p><p>Anyway, here goes my first draft:</p><p> </p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'"><span style="color: white">Lord Teeth </span></span></span></strong><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'"><span style="color: white">Level 6 Solo Skirmisher </span></span></span></strong></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Medium natural humanoid (demon) </span></span><span style="font-family: 'Times New Roman'"><span style="color: white">XP 1250</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Initiative</span></span></strong><span style="font-family: 'Times New Roman'"> +7 </span></span><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Senses</span></span></strong><span style="font-family: 'Times New Roman'"> Perception +6; low-light vision</span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-family: 'Times New Roman'"><strong>Shield of Abyssal Majesty</strong> </span><span style="font-family: 'Times New Roman'">Aura 5; allies gain his resistance(s)</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-family: 'Times New Roman'"><strong>Armour of Agathys</strong> </span><span style="font-family: 'Times New Roman'">Aura 1, enemies take 1d6 + 5 fire damage</span></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">HP</span></span></strong><span style="font-family: 'Times New Roman'"> 264 (+10 temporary hit points); <strong>Bloodied</strong> 132</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">AC</span></span></strong><span style="font-family: 'Times New Roman'"> 21; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 17, <strong>Will</strong> 18</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Resist </strong>5 fire</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Saving Throws</strong> +5</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Speed</strong> 8, see also <em>mobile melee attack</em> and<em> shadow walk</em></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><strong>Action Points</strong> 2</span></span></p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-family: 'Calibri'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /></span>[/FONT]<span style="font-family: 'Times New Roman'"> <strong>Claw</strong> (standard; at-will)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">+11 vs. AC; 1d6 + 6 damage, 1D6 + 8 when bloodied; see also <em>pack attack</em> and <em>curse</em></span></span></p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-family: 'Calibri'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /></span>[/FONT]<span style="font-family: 'Times New Roman'"> <strong>Mobile Melee Attack</strong> (standard; at-will)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Lord Teeth charges and makes two claw attacks against a single target instead of one basic melee attack.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Mobile Melee Fighter </strong>(standard; at-will)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Lord Teeth can move up to 4 squares and make one basic melee attack at any point during that movement. He doesn’t provoke opportunity attacks when moving away from the target of his attack.</span></span></p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Shadow Walk</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">On his turn, if Lord Teeth moves at least 3 squares from his starting position, he gains concealment until the end of his turn.</span></span></p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: white">Pack Attack</span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Lord Teeth deals an extra 5 damage on melee attacks against an enemy that has two or more of Lord Teeth’s allies adjacent to it.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Times New Roman'">Curse </span></strong><span style="font-family: 'Times New Roman'">(minor, at-will)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Lord Teeth may place a curse on the nearest enemy. Lord Teeth deals an extra 1d6 on all attacks against a cursed enemy. </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Should a cursed enemy be reduced to 0 hit points or fewer, Lord Teeth immediately gains 6 temporary hit points.</span></span></p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-family: 'Calibri'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /></span>[/FONT]<span style="font-family: 'Times New Roman'"><strong>Hellish Rebuke</strong> (standard; at-will) <strong>*</strong> <strong>Fire</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Range 10; +9 vs. Reflex; 1d6 + 5 fire damage.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">If Lord Teeth takes damage before the end of his next turn, the target takes 1d6 + 5 fire damage and all the targets adjacent allies take half that amount.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">See also <em>prime shot.</em></span></span></p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-family: 'Calibri'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /></span>[/FONT]<span style="font-family: 'Times New Roman'"> <strong>Fiery Bolt</strong> (standard; encounter) <strong>*</strong> <strong>Fire</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Range 10, +9 vs. Reflex, 3d6 + 5 fire damage, and creatures adjacent to the target take 1d6 + 5 fire damage. </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">See also <em>prime shot.</em></span></span></p><p><span style="color: white">[FONT=D&D 4e icons]<span style="font-family: 'Calibri'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /></span>[/FONT]<span style="font-family: 'Times New Roman'"> <strong>Avernian Eruption</strong> (standard; daily) <strong>*</strong> <strong>Fire</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Area burst 1 within 10, +9 vs. Reflex, 2d10 +5 damage and hit or missed all in burst take ongoing 5 fire damage (save ends) </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">See also <em>prime shot.</em></span></span></p><p><span style="font-family: 'Calibri'"><strong>[FONT=D&D 4e icons]<span style="color: white">Prime Shot</span></strong></span>[/FONT]</p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Lord Teeth gets +1 to all ranged attacks provided no ally is closer than he to the target</span></span></p><p><span style="color: white"><strong>[FONT=D&D 4e icons]<span style="font-family: 'Calibri'">Consume Soul</span>[/FONT]</strong><span style="font-family: 'Times New Roman'"> (immediate reaction, when an ally within 5 squares is reduced to 0 hit points or below)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Lord Teeth regains 3 hit points.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Alignment</span></span></strong><span style="font-family: 'Times New Roman'"> Evil</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Languages</span></span></strong><span style="font-family: 'Times New Roman'"> Abyssal, Goblin, Common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Skills</span></span></strong><span style="font-family: 'Times New Roman'"> Intimidate + 12, Insight + 9, Religion + 9</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Str</span></span></strong><span style="font-family: 'Times New Roman'"> 19 (+7) </span></span><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Dex</span></span></strong><span style="font-family: 'Times New Roman'"> 15 (+5) </span></span><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Wis</span></span></strong><span style="font-family: 'Times New Roman'"> 14 (+4)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Con</span></span></strong><span style="font-family: 'Times New Roman'"> 16 (+6) </span></span><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Int</span></span></strong><span style="font-family: 'Times New Roman'"> 13 (+4) </span></span><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Cha</span></span></strong><span style="font-family: 'Times New Roman'"> 15 (+5)</span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><strong><span style="font-family: 'Times New Roman'">Equipment</span></strong><strong><span style="font-family: 'Times New Roman'"><strong> leather armour, +2 Master’s Wand of Hellish Rebuke, 10 ft chain</strong></span></strong></span></span></p><p> </p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: #000000"><span style="color: white">For the Warlock powers, I took those I felt most interesting and demonic - Hellish Rebuke for the at-will, Armour of Agathys for the Utility, Fiery Bolt for the encounter, Avernian Eruption for the Daily.</span></span></span></span></p><p>I will be renaming various powers to better fit the concept when I'm done.</p><p>My main concern is that he simply has too many different powers - not so much in actual attacks, but in all the other fiddly details (prime shot, pack attack, etc.) At the moment he's tactically interesting, but there is just too much to keep track of for a one off monster, even if he is the "end boss" for the first half of the heroic teir. Additionally, while I want to cut the number of these "support powers" down, I want to keep his flavour as demonic and bestial.</p><p>So... whatever feedback you can give me is appreciated.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4744438, member: 81104"] Given how successful my last cry for help in monster creation was (you guys were awesome), I thought I would try it again. And again, Darren from Sherwood Park, don't read this. This monster is intended to be the big baddy of this story arc, and a hint of things to come. Basically, he's subjugated all the local goblinoids and used them to conquer a dwarven city (a la Mines of Moria). The players should meet him at about level 5, and he'll be accompagnied by a number of hyenas and he will "summon" an Evistro demon to help out. It should be an n+4 or 5 encounter, though with 2 leaders n+3s haven't been terribly challenging. To make the monster, I applied the Demonic Accolyte (DMG p. 178) and Warlock (DMG p. 183) templates to a Gnoll Claw Fighter, though any of the Gnolls would have worked (I chose the Claw Fighter as, to me, its the most visceral and interesting). Only change I've made is to give it the Gnoll Demonic Scourge's stats (except Str - I needed better stats for the Warlock template, and the Scourge's seemed appropriate as the only Gnoll leader) and I swapped Eldritch Blast for Shadow Walk in the Warlock template. Anyway, here goes my first draft: [B][FONT=Times New Roman][FONT=Calibri][COLOR=white]Lord Teeth [/COLOR][/FONT][/FONT][/B][B][FONT=Times New Roman][FONT=Calibri][COLOR=white]Level 6 Solo Skirmisher [/COLOR][/FONT][/FONT][/B] [FONT=Times New Roman][COLOR=white]Medium natural humanoid (demon) [/COLOR][/FONT][FONT=Times New Roman][COLOR=white]XP 1250[/COLOR][/FONT] [COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Initiative[/FONT][/FONT][/B][FONT=Times New Roman] +7 [/FONT][/COLOR][COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Senses[/FONT][/FONT][/B][FONT=Times New Roman] Perception +6; low-light vision[/FONT][/COLOR] [FONT=Calibri][COLOR=white][FONT=Times New Roman][B]Shield of Abyssal Majesty[/B] [/FONT][FONT=Times New Roman]Aura 5; allies gain his resistance(s)[/FONT][/COLOR][/FONT] [FONT=Calibri][COLOR=white][FONT=Times New Roman][B]Armour of Agathys[/B] [/FONT][FONT=Times New Roman]Aura 1, enemies take 1d6 + 5 fire damage[/FONT][/COLOR][/FONT] [COLOR=white][B][FONT=Times New Roman][FONT=Calibri]HP[/FONT][/FONT][/B][FONT=Times New Roman] 264 (+10 temporary hit points); [B]Bloodied[/B] 132[/FONT][/COLOR] [COLOR=white][B][FONT=Times New Roman][FONT=Calibri]AC[/FONT][/FONT][/B][FONT=Times New Roman] 21; [B]Fortitude[/B] 20, [B]Reflex[/B] 17, [B]Will[/B] 18[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white][B]Resist [/B]5 fire[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Saving Throws[/B] +5[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Speed[/B] 8, see also [I]mobile melee attack[/I] and[I] shadow walk[/I][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][B]Action Points[/B] 2[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][FONT=Calibri]:bmelee:[/FONT][/FONT][FONT=Times New Roman] [B]Claw[/B] (standard; at-will)[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]+11 vs. AC; 1d6 + 6 damage, 1D6 + 8 when bloodied; see also [I]pack attack[/I] and [I]curse[/I][/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][FONT=Calibri]:melee:[/FONT][/FONT][FONT=Times New Roman] [B]Mobile Melee Attack[/B] (standard; at-will)[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Lord Teeth charges and makes two claw attacks against a single target instead of one basic melee attack.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]:melee: [B]Mobile Melee Fighter [/B](standard; at-will)[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Lord Teeth can move up to 4 squares and make one basic melee attack at any point during that movement. He doesn’t provoke opportunity attacks when moving away from the target of his attack.[/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Shadow Walk[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white]On his turn, if Lord Teeth moves at least 3 squares from his starting position, he gains concealment until the end of his turn.[/COLOR][/FONT] [B][FONT=Times New Roman][COLOR=white]Pack Attack[/COLOR][/FONT][/B] [FONT=Times New Roman][COLOR=white]Lord Teeth deals an extra 5 damage on melee attacks against an enemy that has two or more of Lord Teeth’s allies adjacent to it.[/COLOR][/FONT] [COLOR=white][B][FONT=Times New Roman]Curse [/FONT][/B][FONT=Times New Roman](minor, at-will)[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Lord Teeth may place a curse on the nearest enemy. Lord Teeth deals an extra 1d6 on all attacks against a cursed enemy. [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]Should a cursed enemy be reduced to 0 hit points or fewer, Lord Teeth immediately gains 6 temporary hit points.[/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][FONT=Calibri]:ranged:[/FONT][/FONT][FONT=Times New Roman][B]Hellish Rebuke[/B] (standard; at-will) [B]*[/B] [B]Fire[/B][/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Range 10; +9 vs. Reflex; 1d6 + 5 fire damage.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]If Lord Teeth takes damage before the end of his next turn, the target takes 1d6 + 5 fire damage and all the targets adjacent allies take half that amount.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]See also [I]prime shot.[/I][/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][FONT=Calibri]:ranged:[/FONT][/FONT][FONT=Times New Roman] [B]Fiery Bolt[/B] (standard; encounter) [B]*[/B] [B]Fire[/B][/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Range 10, +9 vs. Reflex, 3d6 + 5 fire damage, and creatures adjacent to the target take 1d6 + 5 fire damage. [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]See also [I]prime shot.[/I][/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][FONT=Calibri]:area:[/FONT][/FONT][FONT=Times New Roman] [B]Avernian Eruption[/B] (standard; daily) [B]*[/B] [B]Fire[/B][/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Area burst 1 within 10, +9 vs. Reflex, 2d10 +5 damage and hit or missed all in burst take ongoing 5 fire damage (save ends) [/COLOR][/FONT] [FONT=Times New Roman][COLOR=white]See also [I]prime shot.[/I][/COLOR][/FONT] [FONT=Calibri][B][FONT=D&D 4e icons][COLOR=white]Prime Shot[/COLOR][/B][/FONT][B][/B][/FONT] [FONT=Times New Roman][COLOR=white]Lord Teeth gets +1 to all ranged attacks provided no ally is closer than he to the target[/COLOR][/FONT] [COLOR=white][B][FONT=D&D 4e icons][FONT=Calibri]Consume Soul[/FONT][/FONT][/B][FONT=Times New Roman] (immediate reaction, when an ally within 5 squares is reduced to 0 hit points or below)[/FONT][/COLOR] [FONT=Times New Roman][COLOR=white]Lord Teeth regains 3 hit points.[/COLOR][/FONT] [COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Alignment[/FONT][/FONT][/B][FONT=Times New Roman] Evil[/FONT][/COLOR] [COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Languages[/FONT][/FONT][/B][FONT=Times New Roman] Abyssal, Goblin, Common[/FONT][/COLOR] [COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Skills[/FONT][/FONT][/B][FONT=Times New Roman] Intimidate + 12, Insight + 9, Religion + 9[/FONT][/COLOR] [COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Str[/FONT][/FONT][/B][FONT=Times New Roman] 19 (+7) [/FONT][/COLOR][COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Dex[/FONT][/FONT][/B][FONT=Times New Roman] 15 (+5) [/FONT][/COLOR][COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Wis[/FONT][/FONT][/B][FONT=Times New Roman] 14 (+4)[/FONT][/COLOR] [COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Con[/FONT][/FONT][/B][FONT=Times New Roman] 16 (+6) [/FONT][/COLOR][COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Int[/FONT][/FONT][/B][FONT=Times New Roman] 13 (+4) [/FONT][/COLOR][COLOR=white][B][FONT=Times New Roman][FONT=Calibri]Cha[/FONT][/FONT][/B][FONT=Times New Roman] 15 (+5)[/FONT][/COLOR] [FONT=Calibri][COLOR=white][B][FONT=Times New Roman]Equipment[/FONT][/B][B][FONT=Times New Roman][B] leather armour, +2 Master’s Wand of Hellish Rebuke, 10 ft chain[/B][/FONT][/B][/COLOR][/FONT] [FONT=Calibri][SIZE=3][COLOR=#000000][COLOR=white]For the Warlock powers, I took those I felt most interesting and demonic - Hellish Rebuke for the at-will, Armour of Agathys for the Utility, Fiery Bolt for the encounter, Avernian Eruption for the Daily.[/COLOR][/COLOR][/SIZE][/FONT] I will be renaming various powers to better fit the concept when I'm done. My main concern is that he simply has too many different powers - not so much in actual attacks, but in all the other fiddly details (prime shot, pack attack, etc.) At the moment he's tactically interesting, but there is just too much to keep track of for a one off monster, even if he is the "end boss" for the first half of the heroic teir. Additionally, while I want to cut the number of these "support powers" down, I want to keep his flavour as demonic and bestial. So... whatever feedback you can give me is appreciated. [/QUOTE]
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