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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4749017" data-attributes="member: 81104"><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Okay, here's with the changes I discussed above.</span></span></span></span><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white"></span></span></span></span></strong></p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white"></span></span></span></span></strong></p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white"></span></span></span></span></strong></p><p><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Lord Teeth</span></span></span></span></strong></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Medium natural humanoid (demon)</span></span></span></p><p> <span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Initiative</span></span></strong><span style="font-family: 'Times New Roman'"> +7 </span></span></span><span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Senses</span></span></strong><span style="font-family: 'Times New Roman'"> Perception +6; low-light vision</span></span></span></p><p> </p><p> <span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong>Shield of Abyssal Majesty</strong> </span><span style="font-family: 'Times New Roman'">Aura 5; allies gain his resistance(s)</span></span></span></span></p><p> <span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong>Armour of Agathys</strong> </span><span style="font-family: 'Times New Roman'">Aura 1, enemies take 1d6 + 5 cold damage</span></span></span></span></p><p> <span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">HP</span></span></strong><span style="font-family: 'Times New Roman'"> 283; <strong>Bloodied</strong> 141</span></span></span></p><p> <span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">AC</span></span></strong><span style="font-family: 'Times New Roman'"> 21; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 17, <strong>Will</strong> 18 - see also <em>mobile melee fighter</em></span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px"><strong>Resist </strong>5 fire</span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px"><strong>Saving Throws</strong> +5</span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px"><strong>Speed</strong> 8, see also <em>mobile melee fighter</em></span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px"><strong>Action Points</strong> 2</span></span></span></p><p> </p><p> <span style="color: white"><span style="font-size: 12px">[FONT=D&D 4e icons]<span style="font-family: 'Calibri'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /></span>[/FONT]<span style="font-family: 'Times New Roman'"> <strong>Claw</strong> (standard; at-will)</span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">+11 vs. AC; 1d6 + 6 damage</span></span></span></p><p> </p><p> <span style="color: white"><span style="font-size: 12px">[FONT=D&D 4e icons]<span style="font-family: 'Calibri'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /></span>[/FONT]<span style="font-family: 'Times New Roman'"> <strong>Mobile Melee Attack</strong> (standard; at-will)</span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Lord Teeth charges and makes two claw attacks against a single target instead of one basic melee attack.</span></span></span></p><p> </p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Mobile Melee Fighter </strong>(move; at-will)</span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Lord Teeth moves 4 squares and makes one basic melee attack at any point during that movement. The target of the attack may not make an opportunity attack for this move. Lord Teeth also gains concealment until the end of his next turn.</span></span></span></p><p> </p><p> <span style="color: white"><span style="font-size: 12px">[FONT=D&D 4e icons]<span style="font-family: 'Calibri'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /></span>[/FONT]<span style="font-family: 'Times New Roman'"> <strong>Hellish Rebuke</strong> (minor; once per turn, at-will) <strong>*</strong> <strong>Fire</strong></span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Range 10; +9 vs. Reflex; 2d6 + 6 fire damage</span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">If the target damages Lord Teeth before the end of Lord Teeth's next turn, the target takes 1d6 + 6 fire damage and all the targets' adjacent allies take half that amount.</span></span></span></p><p> </p><p> <span style="color: white"><span style="font-size: 12px">[FONT=D&D 4e icons]<span style="font-family: 'Calibri'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /></span>[/FONT]<span style="font-family: 'Times New Roman'"> <strong>Fiery Bolt</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) <strong>*</strong> <strong>Fire</strong></span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Range 10, +9 vs. Reflex, 3d6 + 6 fire damage, and creatures adjacent to the target take 1d6 + 7 fire damage. </span></span></span></p><p> </p><p> <span style="color: white"><span style="font-size: 12px">[FONT=D&D 4e icons]<span style="font-family: 'Calibri'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /></span>[/FONT]<span style="font-family: 'Times New Roman'"> <strong>Avernian Eruption</strong> (standard; recharge when first bloodied) <strong>*</strong> <strong>Fire</strong></span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Area burst 1 within 10, +9 vs. Reflex, 2d10 + 6 damage and hit or missed all in burst take ongoing 5 fire damage (save ends) </span></span></span></p><p> </p><p> <span style="font-family: 'Calibri'"><strong>[FONT=D&D 4e icons]<span style="font-size: 12px"><span style="color: white">Blood Fury</span></span></strong></span>[/FONT]</p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Lord Teeth gets +2 to all damage rolls if he is bloodied</span></span></span></p><p> </p><p> <span style="color: white"><span style="font-size: 12px"><strong>[FONT=D&D 4e icons]<span style="font-family: 'Calibri'">Consume Soul</span>[/FONT]</strong><span style="font-family: 'Times New Roman'"> (immediate reaction, when a creature within 5 squares is reduced to 0 hit points or below)</span></span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Lord Teeth regains 6 hit points.</span></span></span></p><p> </p><p> <span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Alignment</span></span></strong><span style="font-family: 'Times New Roman'"> Evil </span></span></span><span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Languages</span></span></strong><span style="font-family: 'Times New Roman'"> Abyssal, Goblin, Common</span></span></span></p><p> <span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Skills</span></span></strong><span style="font-family: 'Times New Roman'"> Intimidate + 12, Insight + 9, Religion + 9</span></span></span></p><p> <span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Str</span></span></strong><span style="font-family: 'Times New Roman'"> 19 (+7) </span></span></span><span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Dex</span></span></strong><span style="font-family: 'Times New Roman'"> 15 (+5) </span></span></span><span style="color: white"><span style="font-size: 12px"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'">Con</span></span></strong><span style="font-family: 'Times New Roman'"> 16 (+6) </span></span></span><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'"><span style="font-size: 12px">Int</span></span></span></strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"> 13 (+4) <span style="font-family: 'Calibri'"><strong>Wis</strong></span><span style="font-family: 'Times New Roman'"> 14 (+4) </span><span style="color: white"><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Calibri'"><span style="font-size: 12px">Cha</span></span></span></strong><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"> 15 (+5)</span></span></span></span></span></span></p><p> <span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><strong>Equipment:</strong></span><span style="font-family: 'Times New Roman'"> leather armour, +2 Master’s Wand of Hellish Rebuke, 10 ft chain</span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Okay, I did a couple of things</span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">- removed 1d6 damage from all the attacks except for the primary effect of <em>Hellish Rebuke</em></span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">- added +1 damage to all the warlock's implement attacks - added implement bonus to his hits, but previously forgot to do so for damage.</span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">- added + 1 damage for adjacent targets for <em>Fiery Bolt</em> - infernal pact gives him that, which I missed.</span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">- deciced NOT to change <em>Mobile Melee Fighter</em> as Abdul suggested to make it a shift. His way, NONE of the party get an opportunity attack if he moves away, which I think is too powerful.</span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">- changed the wording on Blood Fury to match that in DMG - this way, it also applies to his <em>Armour of Agathys </em>aura.</span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">- made a mistake calculating hit points - they go up by 9. </span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">- changed <em>Hellish Rebuke </em>to only do secondary effect if <em>the target </em>damages the monster - this gives the target a tactical choice and prevents it from being just another form of automatic damage (both of which makes the power more interesting).</span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">So, as for damage, if he focuses on a target he can do is 5d6+30 (or +38 if bloodied), and that's only if everything hits. That target will then take another 1d6+5 if adjacent to the monster, and 1D6+6 if the monster is damaged in the next turn. That's a grand total of 7d6+49 damage - or about 74 damage - or assuming a 50% hit rate, about 40, which is most of an average character's hit points of 50. Assuming the party deals on average 30 damage a round (not unreasonable, assuming an average 2d8+4 per turn x5 players, with a 50% miss chance), it will take 8 rounds to kill it in which the monster will likely deal 320 damage to the players - or roughly 25-30 healing surges worth. Even with 2 leaders and a paladin in the party, this will be very tough (what with access to roughly 35 healing surges including their full hit points, second winds, healing powers, and potions). </span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Again, thanks for everyone's help - I'm really happy with the changes, though I'm afraid its damage is too high. Perhaps it might help to compair it to the young blue dragon. The dragon can only take only attack on a standard, which can do up 1d6+2d4+15 damage to one target, or about 13 on average. On the other hand, the dragon has about 10 more hit points, can fly, has reach and better defences NADs (even with Lord Teeth's concealment, with which only Lord Teeth's AC is as good as the dragon's), so the dragon fight will last longer. Still, I think mine is much tougher - then again, MM solos are kind of wussy, so mine should be tougher.</span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></span></span></p><p><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"></span></span></span></span><span style="font-family: 'Calibri'"><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">In any case, I definitely need to run a test combat as Abdul suggested - I'll get the players to let me copy their character sheets next time we play.</span></span></span></span></p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4749017, member: 81104"] [FONT=Times New Roman][FONT=Calibri][SIZE=3][COLOR=white]Okay, here's with the changes I discussed above.[/COLOR][/SIZE][/FONT][/FONT][B][FONT=Times New Roman][FONT=Calibri][SIZE=3][COLOR=white] Lord Teeth[/COLOR][/SIZE][/FONT][/FONT][/B] [FONT=Times New Roman][SIZE=3][COLOR=white]Medium natural humanoid (demon)[/COLOR][/SIZE][/FONT] [COLOR=white][SIZE=3][B][FONT=Times New Roman][FONT=Calibri]Initiative[/FONT][/FONT][/B][FONT=Times New Roman] +7 [/FONT][/SIZE][/COLOR][COLOR=white][SIZE=3][B][FONT=Times New Roman][FONT=Calibri]Senses[/FONT][/FONT][/B][FONT=Times New Roman] Perception +6; low-light vision[/FONT][/SIZE][/COLOR] [FONT=Calibri][COLOR=white][SIZE=3][FONT=Times New Roman][B]Shield of Abyssal Majesty[/B] [/FONT][FONT=Times New Roman]Aura 5; allies gain his resistance(s)[/FONT][/SIZE][/COLOR][/FONT] [FONT=Calibri][COLOR=white][SIZE=3][FONT=Times New Roman][B]Armour of Agathys[/B] [/FONT][FONT=Times New Roman]Aura 1, enemies take 1d6 + 5 cold damage[/FONT][/SIZE][/COLOR][/FONT] [COLOR=white][SIZE=3][B][FONT=Times New Roman][FONT=Calibri]HP[/FONT][/FONT][/B][FONT=Times New Roman] 283; [B]Bloodied[/B] 141[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][B][FONT=Times New Roman][FONT=Calibri]AC[/FONT][/FONT][/B][FONT=Times New Roman] 21; [B]Fortitude[/B] 20, [B]Reflex[/B] 17, [B]Will[/B] 18 - see also [I]mobile melee fighter[/I][/FONT][/SIZE][/COLOR] [FONT=Times New Roman][COLOR=white][SIZE=3][B]Resist [/B]5 fire[/SIZE][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][SIZE=3][B]Saving Throws[/B] +5[/SIZE][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][SIZE=3][B]Speed[/B] 8, see also [I]mobile melee fighter[/I][/SIZE][/COLOR][/FONT] [FONT=Times New Roman][COLOR=white][SIZE=3][B]Action Points[/B] 2[/SIZE][/COLOR][/FONT] [COLOR=white][SIZE=3][FONT=D&D 4e icons][FONT=Calibri]:bmelee:[/FONT][/FONT][FONT=Times New Roman] [B]Claw[/B] (standard; at-will)[/FONT][/SIZE][/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]+11 vs. AC; 1d6 + 6 damage[/COLOR][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=D&D 4e icons][FONT=Calibri]:melee:[/FONT][/FONT][FONT=Times New Roman] [B]Mobile Melee Attack[/B] (standard; at-will)[/FONT][/SIZE][/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]Lord Teeth charges and makes two claw attacks against a single target instead of one basic melee attack.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]:melee: [B]Mobile Melee Fighter [/B](move; at-will)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Lord Teeth moves 4 squares and makes one basic melee attack at any point during that movement. The target of the attack may not make an opportunity attack for this move. Lord Teeth also gains concealment until the end of his next turn.[/COLOR][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=D&D 4e icons][FONT=Calibri]:ranged:[/FONT][/FONT][FONT=Times New Roman] [B]Hellish Rebuke[/B] (minor; once per turn, at-will) [B]*[/B] [B]Fire[/B][/FONT][/SIZE][/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]Range 10; +9 vs. Reflex; 2d6 + 6 fire damage[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]If the target damages Lord Teeth before the end of Lord Teeth's next turn, the target takes 1d6 + 6 fire damage and all the targets' adjacent allies take half that amount.[/COLOR][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=D&D 4e icons][FONT=Calibri]:ranged:[/FONT][/FONT][FONT=Times New Roman] [B]Fiery Bolt[/B] (standard; recharge :5::6:) [B]*[/B] [B]Fire[/B][/FONT][/SIZE][/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]Range 10, +9 vs. Reflex, 3d6 + 6 fire damage, and creatures adjacent to the target take 1d6 + 7 fire damage. [/COLOR][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=D&D 4e icons][FONT=Calibri]:area:[/FONT][/FONT][FONT=Times New Roman] [B]Avernian Eruption[/B] (standard; recharge when first bloodied) [B]*[/B] [B]Fire[/B][/FONT][/SIZE][/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]Area burst 1 within 10, +9 vs. Reflex, 2d10 + 6 damage and hit or missed all in burst take ongoing 5 fire damage (save ends) [/COLOR][/SIZE][/FONT] [FONT=Calibri][B][FONT=D&D 4e icons][SIZE=3][COLOR=white]Blood Fury[/COLOR][/SIZE][/B][/FONT][B][/B][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Lord Teeth gets +2 to all damage rolls if he is bloodied[/COLOR][/SIZE][/FONT] [COLOR=white][SIZE=3][B][FONT=D&D 4e icons][FONT=Calibri]Consume Soul[/FONT][/FONT][/B][FONT=Times New Roman] (immediate reaction, when a creature within 5 squares is reduced to 0 hit points or below)[/FONT][/SIZE][/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]Lord Teeth regains 6 hit points.[/COLOR][/SIZE][/FONT] [COLOR=white][SIZE=3][B][FONT=Times New Roman][FONT=Calibri]Alignment[/FONT][/FONT][/B][FONT=Times New Roman] Evil [/FONT][/SIZE][/COLOR][COLOR=white][SIZE=3][B][FONT=Times New Roman][FONT=Calibri]Languages[/FONT][/FONT][/B][FONT=Times New Roman] Abyssal, Goblin, Common[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][B][FONT=Times New Roman][FONT=Calibri]Skills[/FONT][/FONT][/B][FONT=Times New Roman] Intimidate + 12, Insight + 9, Religion + 9[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][B][FONT=Times New Roman][FONT=Calibri]Str[/FONT][/FONT][/B][FONT=Times New Roman] 19 (+7) [/FONT][/SIZE][/COLOR][COLOR=white][SIZE=3][B][FONT=Times New Roman][FONT=Calibri]Dex[/FONT][/FONT][/B][FONT=Times New Roman] 15 (+5) [/FONT][/SIZE][/COLOR][COLOR=white][SIZE=3][B][FONT=Times New Roman][FONT=Calibri]Con[/FONT][/FONT][/B][FONT=Times New Roman] 16 (+6) [/FONT][/SIZE][/COLOR][COLOR=white][B][FONT=Times New Roman][FONT=Calibri][SIZE=3]Int[/SIZE][/FONT][/FONT][/B][FONT=Times New Roman][SIZE=3] 13 (+4) [FONT=Calibri][B]Wis[/B][/FONT][FONT=Times New Roman] 14 (+4) [/FONT][COLOR=white][B][FONT=Times New Roman][FONT=Calibri][SIZE=3]Cha[/SIZE][/FONT][/FONT][/B][FONT=Times New Roman][SIZE=3] 15 (+5)[/SIZE][/FONT][/COLOR][/SIZE][/FONT][/COLOR] [FONT=Calibri][COLOR=white][SIZE=3][FONT=Times New Roman][B]Equipment:[/B][/FONT][FONT=Times New Roman] leather armour, +2 Master’s Wand of Hellish Rebuke, 10 ft chain Okay, I did a couple of things - removed 1d6 damage from all the attacks except for the primary effect of [I]Hellish Rebuke[/I] - added +1 damage to all the warlock's implement attacks - added implement bonus to his hits, but previously forgot to do so for damage. - added + 1 damage for adjacent targets for [I]Fiery Bolt[/I] - infernal pact gives him that, which I missed. - deciced NOT to change [I]Mobile Melee Fighter[/I] as Abdul suggested to make it a shift. His way, NONE of the party get an opportunity attack if he moves away, which I think is too powerful. - changed the wording on Blood Fury to match that in DMG - this way, it also applies to his [I]Armour of Agathys [/I]aura. - made a mistake calculating hit points - they go up by 9. - changed [I]Hellish Rebuke [/I]to only do secondary effect if [I]the target [/I]damages the monster - this gives the target a tactical choice and prevents it from being just another form of automatic damage (both of which makes the power more interesting). So, as for damage, if he focuses on a target he can do is 5d6+30 (or +38 if bloodied), and that's only if everything hits. That target will then take another 1d6+5 if adjacent to the monster, and 1D6+6 if the monster is damaged in the next turn. That's a grand total of 7d6+49 damage - or about 74 damage - or assuming a 50% hit rate, about 40, which is most of an average character's hit points of 50. Assuming the party deals on average 30 damage a round (not unreasonable, assuming an average 2d8+4 per turn x5 players, with a 50% miss chance), it will take 8 rounds to kill it in which the monster will likely deal 320 damage to the players - or roughly 25-30 healing surges worth. Even with 2 leaders and a paladin in the party, this will be very tough (what with access to roughly 35 healing surges including their full hit points, second winds, healing powers, and potions). Again, thanks for everyone's help - I'm really happy with the changes, though I'm afraid its damage is too high. Perhaps it might help to compair it to the young blue dragon. The dragon can only take only attack on a standard, which can do up 1d6+2d4+15 damage to one target, or about 13 on average. On the other hand, the dragon has about 10 more hit points, can fly, has reach and better defences NADs (even with Lord Teeth's concealment, with which only Lord Teeth's AC is as good as the dragon's), so the dragon fight will last longer. Still, I think mine is much tougher - then again, MM solos are kind of wussy, so mine should be tougher. [/FONT][/SIZE][/COLOR][/FONT][FONT=Calibri][COLOR=white][SIZE=3][FONT=Times New Roman]In any case, I definitely need to run a test combat as Abdul suggested - I'll get the players to let me copy their character sheets next time we play.[/FONT][/SIZE][/COLOR][/FONT] [/QUOTE]
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