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Help needed with Alternate "Initiative" System
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<blockquote data-quote="avigor" data-source="post: 3267482" data-attributes="member: 48877"><p>This sounds like the Feng Shui shot system.</p><p></p><p>The turns are called sequences. Each sequence is divided into shots; everyone's initiative checks determine how many shots their are in a sequence. Everyone rolls a six sided die and adds their speed to it (speed is an attribute in Feng Shui). Unlike some other Feng Shui rolls, sixes are not rerolled. Each action has a shot cost, which dictates when your next action is. You keep doing this, dropping your current shot. When you hit 1-2, you can perform a 3 shot action (attack, for example) without incurring a shot cost penalty on your next initiative roll. If you take more than 3 shots to drop below 0, then the remainder is deducted from your next initiative. Noone acts on shot 0 or lower; you just go to the next sequence after everyone at shot 1 has declared and resolved their actions. Continuous actions, such as driving, make other actions more complicated and add 1 to their shot cost.</p><p></p><p>In Feng Shui, it's the player's job to keep track of his current shot. The GM just has to keep track of the current shot, not the player's.</p></blockquote><p></p>
[QUOTE="avigor, post: 3267482, member: 48877"] This sounds like the Feng Shui shot system. The turns are called sequences. Each sequence is divided into shots; everyone's initiative checks determine how many shots their are in a sequence. Everyone rolls a six sided die and adds their speed to it (speed is an attribute in Feng Shui). Unlike some other Feng Shui rolls, sixes are not rerolled. Each action has a shot cost, which dictates when your next action is. You keep doing this, dropping your current shot. When you hit 1-2, you can perform a 3 shot action (attack, for example) without incurring a shot cost penalty on your next initiative roll. If you take more than 3 shots to drop below 0, then the remainder is deducted from your next initiative. Noone acts on shot 0 or lower; you just go to the next sequence after everyone at shot 1 has declared and resolved their actions. Continuous actions, such as driving, make other actions more complicated and add 1 to their shot cost. In Feng Shui, it's the player's job to keep track of his current shot. The GM just has to keep track of the current shot, not the player's. [/QUOTE]
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Help needed with Alternate "Initiative" System
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