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Help needed with Encounters for a 9th level party (Eberron, but anything goes)
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<blockquote data-quote="Land Outcast" data-source="post: 2885211" data-attributes="member: 29160"><p>I dunno if these are the style you are searching for but...</p><p></p><p>Three of these guys should do the trick...</p><p>[sblock=Steel Stalker]</p><p><strong>Steel Stalker</strong></p><p><strong>Size/Type:</strong> Construct (Living Construct)</p><p><strong>Hit Dice:</strong> 10d10+40 (95 hp) </p><p><strong>Initiative:</strong> +4 </p><p><strong>Speed:</strong> 50 ft. (10 squares), Climb 30 ft.</p><p><strong>Armor Class:</strong> 23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19 </p><p><strong>Base Attack/Grapple:</strong> +7/+20 </p><p><strong>Attack:</strong> Bite +17 melee (2d6+13) </p><p><strong>Full Attack:</strong> Bite +17 melee (2d6+13) and 2 Claws +12 (1d6+4)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft. </p><p><strong>Special Attacks:</strong> Trip, Subdual Strikes</p><p><strong>Special Qualities:</strong> <em>Arcane sight</em>, Darkvision 60ft, DR 5/Adamantine, scent, <em>see invisibility</em>, SR 20 (12+CR)</p><p><strong>Saves:</strong> Fort +7, Ref +7, Will +9 </p><p><strong>Abilities:</strong> Str 29, Dex 19, Con 19, Int 12, Wis 14, Cha 10 </p><p><strong>Skills:</strong> Hide +19, Jump +23, Listen +10, Move Silently +29, Spot +10, Survival +15* </p><p><strong>Feats:</strong> Alertness, Improved Natural Attack (Bite), Run, Track(B), Weapon Focus (bite) </p><p><strong>Environment:</strong> Any land</p><p><strong>Organization:</strong> Solitary or pack (5-8) </p><p><strong>Challenge Rating:</strong> 8 </p><p>Steel Stalkers are efficient pack hunters created to chase fugitives or anyone their master desires. Some packs of steel stalkers are known to have gone independant, selling their services to the highest bidder.</p><p></p><p>Steel Stalkers are sleek feline-like constructs covered completly by darkened steel plates, about 9 feet long and weighing 1000 kg. </p><p></p><p><strong>Combat</strong></p><p>Steel Stalkers prefer to attack in packs, surrounding and flanking a foe when they can. </p><p></p><p><strong>Trip (Ex)</strong></p><p>A Steel Stalker that hits with a bite attack can attempt to trip its opponent (+13 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Steel Stalker. </p><p></p><p><strong>Subdual Strikes (Ex)</strong></p><p>When needing to retrieve a prey alive, the steel stalker retracts its teeth and claw, effectively delivering subdual damage at no penalty.</p><p></p><p><strong><em>arcane sight</em> (Sp)</strong></p><p>As the spell, always active, caster level = HD.</p><p></p><p><strong><em>see invisibility</em> (Sp)</strong></p><p>As the spell, always active, caster level = HD.</p><p></p><p><strong>Skills</strong></p><p>A Steel Stalker has a +6 racial bonus on Hide, Jump, Listen, Move Silently, and Spot checks. </p><p></p><p>*It also has a +8 racial bonus on Survival checks when tracking by scent.</p><p></p><p><strong>Advancement:</strong> 11-30 HD (Large) </p><p><strong>18 HD:</strong> Change See Invisibility for True seeing, Change DR to 10/adamantine.</p><p><strong>26 HD:</strong> Change Arcane Sight for Greater Arcane Sight, Change DR to 15/adamantine.</p><p><strong>30 HD:</strong> Add Discern Location 3/day as a spell-like ability, Change DR to DR 15/-.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2885211, member: 29160"] I dunno if these are the style you are searching for but... Three of these guys should do the trick... [sblock=Steel Stalker] [B]Steel Stalker[/B] [B]Size/Type:[/B] Construct (Living Construct) [B]Hit Dice:[/B] 10d10+40 (95 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 50 ft. (10 squares), Climb 30 ft. [B]Armor Class:[/B] 23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19 [B]Base Attack/Grapple:[/B] +7/+20 [B]Attack:[/B] Bite +17 melee (2d6+13) [B]Full Attack:[/B] Bite +17 melee (2d6+13) and 2 Claws +12 (1d6+4) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/B] Trip, Subdual Strikes [B]Special Qualities:[/B] [I]Arcane sight[/I], Darkvision 60ft, DR 5/Adamantine, scent, [I]see invisibility[/I], SR 20 (12+CR) [B]Saves:[/B] Fort +7, Ref +7, Will +9 [B]Abilities:[/B] Str 29, Dex 19, Con 19, Int 12, Wis 14, Cha 10 [B]Skills:[/B] Hide +19, Jump +23, Listen +10, Move Silently +29, Spot +10, Survival +15* [B]Feats:[/B] Alertness, Improved Natural Attack (Bite), Run, Track(B), Weapon Focus (bite) [B]Environment:[/B] Any land [B]Organization:[/B] Solitary or pack (5-8) [B]Challenge Rating:[/B] 8 Steel Stalkers are efficient pack hunters created to chase fugitives or anyone their master desires. Some packs of steel stalkers are known to have gone independant, selling their services to the highest bidder. Steel Stalkers are sleek feline-like constructs covered completly by darkened steel plates, about 9 feet long and weighing 1000 kg. [B]Combat[/B] Steel Stalkers prefer to attack in packs, surrounding and flanking a foe when they can. [B]Trip (Ex)[/B] A Steel Stalker that hits with a bite attack can attempt to trip its opponent (+13 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Steel Stalker. [B]Subdual Strikes (Ex)[/B] When needing to retrieve a prey alive, the steel stalker retracts its teeth and claw, effectively delivering subdual damage at no penalty. [B][I]arcane sight[/I] (Sp)[/B] As the spell, always active, caster level = HD. [B][I]see invisibility[/I] (Sp)[/B] As the spell, always active, caster level = HD. [B]Skills[/B] A Steel Stalker has a +6 racial bonus on Hide, Jump, Listen, Move Silently, and Spot checks. *It also has a +8 racial bonus on Survival checks when tracking by scent. [B]Advancement:[/B] 11-30 HD (Large) [B]18 HD:[/B] Change See Invisibility for True seeing, Change DR to 10/adamantine. [B]26 HD:[/B] Change Arcane Sight for Greater Arcane Sight, Change DR to 15/adamantine. [B]30 HD:[/B] Add Discern Location 3/day as a spell-like ability, Change DR to DR 15/-. [/sblock] [/QUOTE]
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