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Help Needed with Homebrew Cleric Domain
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<blockquote data-quote="SmuggleNutz" data-source="post: 6091540" data-attributes="member: 6676793"><p><span style="color: #000000"><span style="font-family: 'Verdana'">Here is what I came up with. ("ToB" [Tears of Blood] is the Campaign setting this is part of)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"></span></strong></span></p><p><span style="color: #000000"><strong><span style="font-family: 'Verdana'">New Domain: Navigation </span></strong><strong><span style="font-family: 'Verdana'">(Orig. by Mephibosheth/ToB Team, addl. By </span></strong><strong><span style="font-family: 'Verdana'">Arkhandus@EN World</span></strong><strong><span style="font-family: 'Verdana'">)</span></strong></span><em><span style="font-family: 'Verdana'"></span></em></p><p><em><span style="font-family: 'Verdana'"><span style="color: #000000">Survival</span></span></em><span style="font-family: 'Verdana'"><span style="color: #000000"> and <em>Knowledge (Geography)</em> are Class Skills for you. If either is already a Class Skill you gain <strong>Skill Focus</strong> in <u>one</u> of them as a Bonus Feat. This choice must be made at character creation.</span></span></p><p></p><p><strong><span style="font-family: 'Verdana'"><em><span style="color: #000000">Internal Compass (Ex):</span></em></span></strong><span style="font-family: 'Verdana'"><span style="color: #000000"> You can reliably determine your heading (as per a <em>Know Direction</em> spell), or the direction to the nearest major landmark (i.e. island, mountain, lake, city, castle, portal or village), or the nearest source of food and water (your choice), up to 3 times per day plus your Wisdom modifier. Choose the desired option each time that you activate <em>Compass.</em></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000"><strong><em>Guided Weather (Sp):</em></strong> You don't need to wait for a natural change in the weather to save you from being stranded, slowed, or misdirected, and you can also call upon useful weather effects in other situations. Beginning at 6th-level you can duplicate the effects of a <em>Call Lightning</em> or <em>Gust of Wind</em> spell once per day, using your cleric level as caster level. You may use this power one additional time per day for every four cleric levels obtained beyond 6th-level (twice/day at 10th-level, three times/day at 14th, etc.). You add the spell effects of <em>Control Water</em> and <em>Control Winds</em> at 10th-level, and of <em>Call Lightning Storm</em> and <em>Control Weather</em> at 14th-level.</span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="color: #000000"><strong><span style="font-family: 'Verdana'">Navigation Domain Spells </span></strong><span style="font-family: 'Verdana'"><strong>(*New spells)</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000">1. Locate Object </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000">2. Stay on Course* </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000">3. Plot Position*</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000">4. Mapmaking*</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000">5. Prying Eyes</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000">6. B’Artaign’s Selective Location*</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000">7. Find the Path </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000">8. Discern Location </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000">9. Foresight</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #000000">*New Spells</span></span></p></blockquote><p></p>
[QUOTE="SmuggleNutz, post: 6091540, member: 6676793"] [COLOR=#000000][FONT=Verdana]Here is what I came up with. ("ToB" [Tears of Blood] is the Campaign setting this is part of) [/FONT][B][FONT=Verdana] New Domain: Navigation [/FONT][/B][B][FONT=Verdana](Orig. by Mephibosheth/ToB Team, addl. By [/FONT][/B][B][FONT=Verdana]Arkhandus@EN World[/FONT][/B][B][FONT=Verdana])[/FONT][/B][/COLOR][I][FONT=Verdana] [COLOR=#000000]Survival[/COLOR][/FONT][/I][FONT=Verdana][COLOR=#000000] and [I]Knowledge (Geography)[/I] are Class Skills for you. If either is already a Class Skill you gain [B]Skill Focus[/B] in [U]one[/U] of them as a Bonus Feat. This choice must be made at character creation.[/COLOR][/FONT] [B][FONT=Verdana][I][COLOR=#000000]Internal Compass (Ex):[/COLOR][/I][/FONT][/B][FONT=Verdana][COLOR=#000000] You can reliably determine your heading (as per a [I]Know Direction[/I] spell), or the direction to the nearest major landmark (i.e. island, mountain, lake, city, castle, portal or village), or the nearest source of food and water (your choice), up to 3 times per day plus your Wisdom modifier. Choose the desired option each time that you activate [I]Compass.[/I] [B][I]Guided Weather (Sp):[/I][/B] You don't need to wait for a natural change in the weather to save you from being stranded, slowed, or misdirected, and you can also call upon useful weather effects in other situations. Beginning at 6th-level you can duplicate the effects of a [I]Call Lightning[/I] or [I]Gust of Wind[/I] spell once per day, using your cleric level as caster level. You may use this power one additional time per day for every four cleric levels obtained beyond 6th-level (twice/day at 10th-level, three times/day at 14th, etc.). You add the spell effects of [I]Control Water[/I] and [I]Control Winds[/I] at 10th-level, and of [I]Call Lightning Storm[/I] and [I]Control Weather[/I] at 14th-level.[/COLOR][/FONT][FONT=Verdana] [/FONT] [COLOR=#000000][B][FONT=Verdana]Navigation Domain Spells [/FONT][/B][FONT=Verdana][B](*New spells)[/B][/FONT][/COLOR][FONT=Verdana] [COLOR=#000000]1. Locate Object 2. Stay on Course* 3. Plot Position*[/COLOR][/FONT] [FONT=Verdana][COLOR=#000000]4. Mapmaking* 5. Prying Eyes 6. B’Artaign’s Selective Location* 7. Find the Path 8. Discern Location 9. Foresight *New Spells[/COLOR][/FONT] [/QUOTE]
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