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Help new DM understand MM NPC Humaniod Stat Blocks
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<blockquote data-quote="Tormyr" data-source="post: 6532875" data-attributes="member: 6776887"><p>Sorry, I was rather dense and forgot the barlgura is actually in the MM already.</p><p></p><p>Reckless has a net 0 effect on CR, but the combination of damage resistances and immunity doubles its effective hp. The end result is that the barlgura is a CR 5 for both offensive and defensive CR.</p><p>The effective HP is 136 which is defensive CR 5, and the AC of 15 is what is expected so there is no adjustment.</p><p>The effective DPR is 29 which is offensive CR 4, but the AB of 7 is 2 more than what is expected, so the offensive CR is adjusted up by 1 to 5.</p><p></p><p>When I mentioned the different NPC types being roughly equal, it was for NPCs of the same CR, not the same class level. So certainly NPCs of the same class level can be different CRs. I have an encounter coming up probably next week that has a CR10 Champion fighter and a CR10 wizard. In terms of damage and class abilities, the fighter needed to have the traits of a level 17 fighter. This included all of the extra attacks, action surges, and indomitable uses a level 17 champion fighter would have. However, the hp of 176 would have been too high after factoring in the pseudo legendary resistance of indomitable. While I normally would have just kept the hp and skipped indomitable, I have a monk that likes to spam stunning strike, so the extra saving throws will be useful to keep him from getting stun-locked.</p><p></p><p>Meanwhile, wizards generally have a CR that is 2/3 of their spellcaster level. The CR12 archmage is an 18th level spellcaster for instance. The CR10 wizard I am making will most likely be a 15th level spellcaster. So while the class levels will be different, the CR of both NPCs will be the same, and both will be a roughly equal threat over 3 rounds.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6532875, member: 6776887"] Sorry, I was rather dense and forgot the barlgura is actually in the MM already. Reckless has a net 0 effect on CR, but the combination of damage resistances and immunity doubles its effective hp. The end result is that the barlgura is a CR 5 for both offensive and defensive CR. The effective HP is 136 which is defensive CR 5, and the AC of 15 is what is expected so there is no adjustment. The effective DPR is 29 which is offensive CR 4, but the AB of 7 is 2 more than what is expected, so the offensive CR is adjusted up by 1 to 5. When I mentioned the different NPC types being roughly equal, it was for NPCs of the same CR, not the same class level. So certainly NPCs of the same class level can be different CRs. I have an encounter coming up probably next week that has a CR10 Champion fighter and a CR10 wizard. In terms of damage and class abilities, the fighter needed to have the traits of a level 17 fighter. This included all of the extra attacks, action surges, and indomitable uses a level 17 champion fighter would have. However, the hp of 176 would have been too high after factoring in the pseudo legendary resistance of indomitable. While I normally would have just kept the hp and skipped indomitable, I have a monk that likes to spam stunning strike, so the extra saving throws will be useful to keep him from getting stun-locked. Meanwhile, wizards generally have a CR that is 2/3 of their spellcaster level. The CR12 archmage is an 18th level spellcaster for instance. The CR10 wizard I am making will most likely be a 15th level spellcaster. So while the class levels will be different, the CR of both NPCs will be the same, and both will be a roughly equal threat over 3 rounds. [/QUOTE]
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