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Help : new to PF and must be GM
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<blockquote data-quote="effuuffe" data-source="post: 5743026" data-attributes="member: 6686280"><p>Hello rXp! I feel I won't be able to help you much, since I, like you, haven't played any pen & paper games before. (Actually, I kinda did it because I will most likely also be able to use any advice the elders in here will give you. Now I hope I get a email sent if someone replies.)</p><p>I plan to change the fact that I haven't played any ofcourse...</p><p></p><p>...BUT nevertheless I've thought of somethings you/I should think about. (just disregard anything you don't like):</p><p>- If I'm guessing correctly then the entire group is new to pen&paper - then I would expect to <strong>use the majority of the time for the first game on character creation</strong>. People should have done some homework on what pathfinder and rpg is. either videos or paizo homepage where it's possible to check out rules (so everyone doesn't need to have purchased the core rulebook). Why so much time on this pre-hack & slash thing you ask? 1. you need to hold each others hands while running through the game mechanics 2. If your players does some extra work in their character (background, ambitions , heck even a bad drawing of the guy would do) will help all of you to improve the roleplaying part. plus backgrounds can help you in creating the campaign world (the player won't mind being an active part of that I'm sure) and their ambitions for future plot hooks <-- can't remember if that's what they're called.</p><p></p><p>- now will you enjoy making your own little story, or will it seem too risky? You've read some books so I'm guessing you could come up with a good plot. But nothing is wrong with reading some low level adventures and "seeing a pattern" and then using "the pattern" in your own little tiny first story.</p><p></p><p>- And after playing the first game you should evaluate with yourself, and the group (but most importantly with yourself) if the story fitted the players way of playing the game or does something need to be changed? I'm guessing a lot more changes are easier if you're playing your own adventure and not a less changeable purchased adventure.</p><p></p><p>- Think: shouldn't you assign work for the others? it's possible and will most likely make it less stressfull for you on your virgin voyage<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p> -- make them draw the map by copying off the dungeonmap you made beforehand. gives you time to prepare... whatever, I dunno</p><p> -- Ok I will stop on this one since I feel if I continue I'' just ripoff GM guide.</p><p></p><p>- You shouldn't worry about the liberty of the players when they're creating their first character. As long as it's in that book you're holding; the core rulebook.</p><p></p><p>Now I think I've tapped my own brain for imagined "help" to you. For now<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />. I'll return to give more tips I've theorized my way to. 'course I expect the afforementioned elders to be much more better at replying than this.</p></blockquote><p></p>
[QUOTE="effuuffe, post: 5743026, member: 6686280"] Hello rXp! I feel I won't be able to help you much, since I, like you, haven't played any pen & paper games before. (Actually, I kinda did it because I will most likely also be able to use any advice the elders in here will give you. Now I hope I get a email sent if someone replies.) I plan to change the fact that I haven't played any ofcourse... ...BUT nevertheless I've thought of somethings you/I should think about. (just disregard anything you don't like): - If I'm guessing correctly then the entire group is new to pen&paper - then I would expect to [B]use the majority of the time for the first game on character creation[/B]. People should have done some homework on what pathfinder and rpg is. either videos or paizo homepage where it's possible to check out rules (so everyone doesn't need to have purchased the core rulebook). Why so much time on this pre-hack & slash thing you ask? 1. you need to hold each others hands while running through the game mechanics 2. If your players does some extra work in their character (background, ambitions , heck even a bad drawing of the guy would do) will help all of you to improve the roleplaying part. plus backgrounds can help you in creating the campaign world (the player won't mind being an active part of that I'm sure) and their ambitions for future plot hooks <-- can't remember if that's what they're called. - now will you enjoy making your own little story, or will it seem too risky? You've read some books so I'm guessing you could come up with a good plot. But nothing is wrong with reading some low level adventures and "seeing a pattern" and then using "the pattern" in your own little tiny first story. - And after playing the first game you should evaluate with yourself, and the group (but most importantly with yourself) if the story fitted the players way of playing the game or does something need to be changed? I'm guessing a lot more changes are easier if you're playing your own adventure and not a less changeable purchased adventure. - Think: shouldn't you assign work for the others? it's possible and will most likely make it less stressfull for you on your virgin voyage:). -- make them draw the map by copying off the dungeonmap you made beforehand. gives you time to prepare... whatever, I dunno -- Ok I will stop on this one since I feel if I continue I'' just ripoff GM guide. - You shouldn't worry about the liberty of the players when they're creating their first character. As long as it's in that book you're holding; the core rulebook. Now I think I've tapped my own brain for imagined "help" to you. For now:]. I'll return to give more tips I've theorized my way to. 'course I expect the afforementioned elders to be much more better at replying than this. [/QUOTE]
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