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Help! Newbie GM gonna kill it for others!
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<blockquote data-quote="Salad Shooter" data-source="post: 1449098" data-attributes="member: 9709"><p>One of the rookie players in my group up at school (the rookiest, actually, if rookiest is a word) has decided to start a game. He has none of the books, and probably won't have access to any of them. He barely knows the rules, and is planning on running 2 5 player groups with people who have never played before. Despite our best warnings, he refuses to start on a small level, in one town, or a premade adventure, he's allowing the characters to wander whereever they will across a whole continent...he doesn't have the gaming knowledge or the resources to pull this off, and I'm afraid he's going to turn off a large number of prospective players from the game...I've taken to giving him all the information I can, but what else can I do to help him? Any ideas would be appreciated...thanks!</p></blockquote><p></p>
[QUOTE="Salad Shooter, post: 1449098, member: 9709"] One of the rookie players in my group up at school (the rookiest, actually, if rookiest is a word) has decided to start a game. He has none of the books, and probably won't have access to any of them. He barely knows the rules, and is planning on running 2 5 player groups with people who have never played before. Despite our best warnings, he refuses to start on a small level, in one town, or a premade adventure, he's allowing the characters to wander whereever they will across a whole continent...he doesn't have the gaming knowledge or the resources to pull this off, and I'm afraid he's going to turn off a large number of prospective players from the game...I've taken to giving him all the information I can, but what else can I do to help him? Any ideas would be appreciated...thanks! [/QUOTE]
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