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Help ol' Ashy a bit, will ya? - determining aid for a party
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<blockquote data-quote="Ashy" data-source="post: 2168588" data-attributes="member: 312"><p>jmichels, it is not quite as you seem to be taking it. Basically the scenario is this:</p><p></p><p>the party are the first adventurers to set foot upon a new continent - they were sent there to assist a small town with a small problem, with the church's authority and blessing. Now, after a few weeks of poking around, the PC's have discovered that the problem is anything BUT small, but they are a little low on proof, so the church is having a tough time dedicating ALOT of resources to something that RGHT NOW, they see as possibly, overactive imaginations. After this battle, however, things will be different. The church itself, for the most part, is both good and mighty, but they are not stupid... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What I am looking for is to have the PCs get thoroughly trounced, but just survive. All or most of the help from the church is fodder. Basically, this battle is the first blow in a larger battle, and to make it worse, when all is said and done, it is nothing more than a feint.</p><p></p><p>Now, back to the original question - how much help should the church give? I'm looking for actual numbers here, like:</p><p></p><p>50 1st level fighters</p><p>25 2nd level clerics</p><p>etc.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Ashy, post: 2168588, member: 312"] jmichels, it is not quite as you seem to be taking it. Basically the scenario is this: the party are the first adventurers to set foot upon a new continent - they were sent there to assist a small town with a small problem, with the church's authority and blessing. Now, after a few weeks of poking around, the PC's have discovered that the problem is anything BUT small, but they are a little low on proof, so the church is having a tough time dedicating ALOT of resources to something that RGHT NOW, they see as possibly, overactive imaginations. After this battle, however, things will be different. The church itself, for the most part, is both good and mighty, but they are not stupid... ;) What I am looking for is to have the PCs get thoroughly trounced, but just survive. All or most of the help from the church is fodder. Basically, this battle is the first blow in a larger battle, and to make it worse, when all is said and done, it is nothing more than a feint. Now, back to the original question - how much help should the church give? I'm looking for actual numbers here, like: 50 1st level fighters 25 2nd level clerics etc.... ;) Thanks! [/QUOTE]
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