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Community
General Tabletop Discussion
Character Builds & Optimization
Help on a Kensai build
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1742327" data-attributes="member: 15945"><p>In an ongoing FR-campaign of a friend, one of the the two fighter characters has died (due to a player move abroad ), and I have been asked to fill the void. While happy to join (it's a nice group I used to play with before ), I now have a problem with the role I am supposed to play - that of the competitive high-level fighter, which is about as opposed to my normal mages, support clerics and other chars as can be.</p><p></p><p>Guess I might just need some help with building something truly wicked </p><p></p><p>Here is the basic setup :</p><p>Stats : 17 16 15 14 13 12 - spread as desired, +3 points from 4th, 8th and 12th level</p><p>Char level 14</p><p>Any non-evil race from FR setting, ECL +1 races are treated as ECL+0 (yikes )</p><p>FR pantheon</p><p>no psionics; due to certain campaign specific conditions, arcane magic is not recommended at the moment</p><p>otherwise anything from a WotC book, </p><p>Equipment is to be negotiated with the GM, but nothing really high powered, and the GM is VERY leery of Stat boost item (consider them at about x5 the price, the group is currently having +2 stuff at best for Stats ), so a build shouldn't rely on anything special to work</p><p></p><p></p><p>the party has :</p><p>Wizard-specialist Conjurer (good with nukes, too )</p><p>Cleric with anti-undead focus </p><p>Thief-ShadowLord</p><p>Ranger-Windwalker (Shaundakul PrC) who is basically the light and mobile infantry )</p><p></p><p>My initial reaction was going human w. heavy armour, shield and board, cleric ( of war ) plus fighter, and at least 6 levels of Kensai (this is rather non-negotiable, for various reasons ).</p><p>As feats : Combat Expertise, Blooded (FR-regional as human bonus feat), WF-XYZ (from cleric war domain ), Power Attack, Imp Sunder , Cleave, Combat Brute, Practised Spellcaster and possibly Divine Vigour ( for some combat mobility and temp HP ).</p><p>I guess this can be improved on - any suggestions ?</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1742327, member: 15945"] In an ongoing FR-campaign of a friend, one of the the two fighter characters has died (due to a player move abroad ), and I have been asked to fill the void. While happy to join (it's a nice group I used to play with before ), I now have a problem with the role I am supposed to play - that of the competitive high-level fighter, which is about as opposed to my normal mages, support clerics and other chars as can be. Guess I might just need some help with building something truly wicked Here is the basic setup : Stats : 17 16 15 14 13 12 - spread as desired, +3 points from 4th, 8th and 12th level Char level 14 Any non-evil race from FR setting, ECL +1 races are treated as ECL+0 (yikes ) FR pantheon no psionics; due to certain campaign specific conditions, arcane magic is not recommended at the moment otherwise anything from a WotC book, Equipment is to be negotiated with the GM, but nothing really high powered, and the GM is VERY leery of Stat boost item (consider them at about x5 the price, the group is currently having +2 stuff at best for Stats ), so a build shouldn't rely on anything special to work the party has : Wizard-specialist Conjurer (good with nukes, too ) Cleric with anti-undead focus Thief-ShadowLord Ranger-Windwalker (Shaundakul PrC) who is basically the light and mobile infantry ) My initial reaction was going human w. heavy armour, shield and board, cleric ( of war ) plus fighter, and at least 6 levels of Kensai (this is rather non-negotiable, for various reasons ). As feats : Combat Expertise, Blooded (FR-regional as human bonus feat), WF-XYZ (from cleric war domain ), Power Attack, Imp Sunder , Cleave, Combat Brute, Practised Spellcaster and possibly Divine Vigour ( for some combat mobility and temp HP ). I guess this can be improved on - any suggestions ? [/QUOTE]
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