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Help on a melee monk build?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2999977" data-attributes="member: 545"><p>I agree in spades. If your goal is to be a kick-ass brawler in a melee weak party, any combo lacking full BAB is getting too cute. BAB stacks with everything always.</p><p></p><p>I like the Monk/Ranger idea. Monks have so many skills that would be fun to have more skill points. The Flurry with full BAB will be nasty. And in a campaign where you can anticipate your typical enemies, full BAB + Flurry + Favored Enemy will do so much damage everyone at the table will puke!</p><p></p><p>If you cannot get mileage out of Favored Enemy, then Monk/Fighter will be much more reliable.</p><p></p><p>In a campaign where you have bizarrely high stats, a Monk/Paladin is very promising. You also generate absurd damage with full BAB + Flurry + Divine Might. And you driving home a heck of a lot of Stuns with full BAB + Smite Evil + Stunning Fist. But this will probably only really works well if you have stats like 16, 16, 14, 14, 14, 10 or better.</p><p></p><p>Important: Do not neglect your Str. Probably the most common complaint/query about Monks on this board is "I have an 18 Wis, 18 Dex, and 12 Str, but my Monk is boring to play in combat." It is tempting to push up Wis, Dex and become Mr. Unhittable. Wis is important, but Str is almost as much. With a full BAB a starting 14 Str will be good enough if you invest in boosting items as a high priority.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2999977, member: 545"] I agree in spades. If your goal is to be a kick-ass brawler in a melee weak party, any combo lacking full BAB is getting too cute. BAB stacks with everything always. I like the Monk/Ranger idea. Monks have so many skills that would be fun to have more skill points. The Flurry with full BAB will be nasty. And in a campaign where you can anticipate your typical enemies, full BAB + Flurry + Favored Enemy will do so much damage everyone at the table will puke! If you cannot get mileage out of Favored Enemy, then Monk/Fighter will be much more reliable. In a campaign where you have bizarrely high stats, a Monk/Paladin is very promising. You also generate absurd damage with full BAB + Flurry + Divine Might. And you driving home a heck of a lot of Stuns with full BAB + Smite Evil + Stunning Fist. But this will probably only really works well if you have stats like 16, 16, 14, 14, 14, 10 or better. Important: Do not neglect your Str. Probably the most common complaint/query about Monks on this board is "I have an 18 Wis, 18 Dex, and 12 Str, but my Monk is boring to play in combat." It is tempting to push up Wis, Dex and become Mr. Unhittable. Wis is important, but Str is almost as much. With a full BAB a starting 14 Str will be good enough if you invest in boosting items as a high priority. [/QUOTE]
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