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<blockquote data-quote="Simplicity" data-source="post: 2536399" data-attributes="member: 1496"><p>Remember: Lethe wipes your memories if you drink it. Styx *kills* you if you touch it.</p><p></p><p>Personally, I immediately thought that the River *Lethe* would have to be the method of destroying the ring when it got too powerful. The ring gains sentience, and then gets it left, wiped by the river of any memories. Having the players realize that the ring is becoming sentient and evil and that someone had already tried to "destroy" it before them... That's just too cool to pass up.</p><p></p><p>I would say that it should absorb rings... but as it grows stronger perhaps it also starts absorbing magic weapons. Anything wielded by the player gains the greatest magic bonus absorbed by the ring. So, if it absorbs a +1 flaming sword, anything the player wields becomes +1 and flaming. It'll keep absorbing other weapons that that player tries to wield, even if it's less powerful than that.... to no effect.</p><p></p><p>Finally, let the ring start shedding an anti-magic effect at progressively larger radii.</p><p>Let the players cast detect magic and have them see tendrils of magic drifting from all of their magic items and being sucked into the anti-magic shell. That should start them worrying. The ring is essentially a sentient magical blackhole bent on annihilating all magic.</p><p></p><p>Great idea, by the way.</p></blockquote><p></p>
[QUOTE="Simplicity, post: 2536399, member: 1496"] Remember: Lethe wipes your memories if you drink it. Styx *kills* you if you touch it. Personally, I immediately thought that the River *Lethe* would have to be the method of destroying the ring when it got too powerful. The ring gains sentience, and then gets it left, wiped by the river of any memories. Having the players realize that the ring is becoming sentient and evil and that someone had already tried to "destroy" it before them... That's just too cool to pass up. I would say that it should absorb rings... but as it grows stronger perhaps it also starts absorbing magic weapons. Anything wielded by the player gains the greatest magic bonus absorbed by the ring. So, if it absorbs a +1 flaming sword, anything the player wields becomes +1 and flaming. It'll keep absorbing other weapons that that player tries to wield, even if it's less powerful than that.... to no effect. Finally, let the ring start shedding an anti-magic effect at progressively larger radii. Let the players cast detect magic and have them see tendrils of magic drifting from all of their magic items and being sucked into the anti-magic shell. That should start them worrying. The ring is essentially a sentient magical blackhole bent on annihilating all magic. Great idea, by the way. [/QUOTE]
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