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*Pathfinder & Starfinder
Help on a Rogue 4/Wizard 5/Arcane Trickster 3
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<blockquote data-quote="Journeyman" data-source="post: 2995481" data-attributes="member: 9958"><p>He means that a wand with a touch attack spell will allow you to sneak attack even after you've run out of spells.</p><p></p><p>I would definitely second dropping combat casting, which is no longer useful by level twelve. I also agree that you may not get much use out of Spell Focus.</p><p></p><p>Practiced Spellcaster is almost a requirement. It's very hard for an AT to keep up without it. You might also take a look at Reach Spell, in Complete Divine, which allows you to use touch spells at range (very nice with Chill Touch and Vampiric Touch). The sudden metamagic feats in Complete Arcane can also be good.</p><p></p><p>I would actually disagree with Improved Feint. Two feats is too expensive, and your character should probably be trying to stay out of melee at all costs anyway.</p><p></p><p>Unless you are very attached to that fourth level of rogue, I would seriously consider dropping it. It gets you some nice stuff, but nothing worth a full caster level. In your case, taking another level of AT would mean starting with fifth level spells.</p><p></p><p>Grease can be very good, but if you're going to use it a lot I'd take 5 ranks in balance to avoid having it backfire on you.</p><p></p><p>I'm sure you have this covered already, but make sure you start with Greater Invisibility, Blink (or Improved Blink), and a handful of ranged touch attacks. Heroism is also good, since it boosts attacks, saves, and skills for a long duration. </p><p></p><p>It's less of a concern by level twelve, but I'd also make sure you have a decent bow to fall back on. There will be cases where you want to save your spells and wands, and it helps to have another option.</p></blockquote><p></p>
[QUOTE="Journeyman, post: 2995481, member: 9958"] He means that a wand with a touch attack spell will allow you to sneak attack even after you've run out of spells. I would definitely second dropping combat casting, which is no longer useful by level twelve. I also agree that you may not get much use out of Spell Focus. Practiced Spellcaster is almost a requirement. It's very hard for an AT to keep up without it. You might also take a look at Reach Spell, in Complete Divine, which allows you to use touch spells at range (very nice with Chill Touch and Vampiric Touch). The sudden metamagic feats in Complete Arcane can also be good. I would actually disagree with Improved Feint. Two feats is too expensive, and your character should probably be trying to stay out of melee at all costs anyway. Unless you are very attached to that fourth level of rogue, I would seriously consider dropping it. It gets you some nice stuff, but nothing worth a full caster level. In your case, taking another level of AT would mean starting with fifth level spells. Grease can be very good, but if you're going to use it a lot I'd take 5 ranks in balance to avoid having it backfire on you. I'm sure you have this covered already, but make sure you start with Greater Invisibility, Blink (or Improved Blink), and a handful of ranged touch attacks. Heroism is also good, since it boosts attacks, saves, and skills for a long duration. It's less of a concern by level twelve, but I'd also make sure you have a decent bow to fall back on. There will be cases where you want to save your spells and wands, and it helps to have another option. [/QUOTE]
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Help on a Rogue 4/Wizard 5/Arcane Trickster 3
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