Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help on a rogue?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3245049" data-attributes="member: 13966"><p>Dang. I would've suggested a Rogue 3/Ranger 6/Shadowdancer 3, or Rogue 3/Ranger 2/Shadowdancer 7, or Rogue 7/Ranger 2/Shadowdancer 3.</p><p></p><p>You'd become a pretty nasty two-weapon fighter this way, and a pretty sneaky one at that, with a Shadow or two following you around silently, passing through walls and floors, moving into flanking position as you prepare to unleash two-weapon fury on enemies. You'd also be pretty awesome with skills, though a bit behind a pure Rogue or Bard.</p><p></p><p>Probably take Exotic Weapon Proficiency (Kukri) and Improved Critical (Kukri), to deliver frequent critical hits as well as sneak attacks. You'd have a Base Attack of +10/+5 or +9/+4 this way, so only a little behind a pure Fighter in attack frequency/accuracy. Going with Human for race, you'd probably take Dodge and Mobility at 1st-level, Combat Reflexes at 3rd (to qualify for Shadowdancer as soon as possible), Exotic Weapon Proficiency at 6th, Improved Two-Weapon Fighting at 9th (or Weapon Focus with the Kukri, if you go with the Ranger 6 setup, which would provide Imp.TWF for free), Improved Critical at 12th.</p><p></p><p>With Str 18 and a pair of +2 kukri, you'll get something like an attack sequence of +16/+11/+16/+11 or +15/+10/+15/+10, before considering the +2 flanking bonus you'll likely have with your Shadow companion(s) and/or animal companion, dealing 1d4+2+4+2d6(or 4d6 with the Rog7/Rgr2/Shd3 setup) damage with the two primary-hand attacks each round and 1d4+2+2+2d6 damage with the two off-hand attacks each round.</p><p></p><p>Your Favored Enemy ability would of course include Humans as the first favored enemy, though I don't know what good 2nd favored enemy you could choose if you went with the Ranger 6 build (not sure what kinda urban campaign it will be). Two +1 humanbane kukris would be even better if you could afford them (without sacrificing too much in the handy-magic-items department). In place of kukris, though, you might go with a two-bladed sword, or perhaps an orc double axe, yielding more raw damage with most hits, but you'd rarely get crits this way (not sure whether that would matter so much though with these builds).</p><p></p><p></p><p>.....of course, a Rogue 3/Monk 9 ninja-like half-orc build would be pretty cool too, with Str 20, Dex 16, Con 16, Int 14, Wis 18, and Cha 12. Buy up some good Bracers of Armor, a good Ring of Protection, and Amulet of Natural Armor, maybe a Monk's Belt or maybe not, and you'd be pretty formidable. And one scary-arse ninja!</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3245049, member: 13966"] Dang. I would've suggested a Rogue 3/Ranger 6/Shadowdancer 3, or Rogue 3/Ranger 2/Shadowdancer 7, or Rogue 7/Ranger 2/Shadowdancer 3. You'd become a pretty nasty two-weapon fighter this way, and a pretty sneaky one at that, with a Shadow or two following you around silently, passing through walls and floors, moving into flanking position as you prepare to unleash two-weapon fury on enemies. You'd also be pretty awesome with skills, though a bit behind a pure Rogue or Bard. Probably take Exotic Weapon Proficiency (Kukri) and Improved Critical (Kukri), to deliver frequent critical hits as well as sneak attacks. You'd have a Base Attack of +10/+5 or +9/+4 this way, so only a little behind a pure Fighter in attack frequency/accuracy. Going with Human for race, you'd probably take Dodge and Mobility at 1st-level, Combat Reflexes at 3rd (to qualify for Shadowdancer as soon as possible), Exotic Weapon Proficiency at 6th, Improved Two-Weapon Fighting at 9th (or Weapon Focus with the Kukri, if you go with the Ranger 6 setup, which would provide Imp.TWF for free), Improved Critical at 12th. With Str 18 and a pair of +2 kukri, you'll get something like an attack sequence of +16/+11/+16/+11 or +15/+10/+15/+10, before considering the +2 flanking bonus you'll likely have with your Shadow companion(s) and/or animal companion, dealing 1d4+2+4+2d6(or 4d6 with the Rog7/Rgr2/Shd3 setup) damage with the two primary-hand attacks each round and 1d4+2+2+2d6 damage with the two off-hand attacks each round. Your Favored Enemy ability would of course include Humans as the first favored enemy, though I don't know what good 2nd favored enemy you could choose if you went with the Ranger 6 build (not sure what kinda urban campaign it will be). Two +1 humanbane kukris would be even better if you could afford them (without sacrificing too much in the handy-magic-items department). In place of kukris, though, you might go with a two-bladed sword, or perhaps an orc double axe, yielding more raw damage with most hits, but you'd rarely get crits this way (not sure whether that would matter so much though with these builds). .....of course, a Rogue 3/Monk 9 ninja-like half-orc build would be pretty cool too, with Str 20, Dex 16, Con 16, Int 14, Wis 18, and Cha 12. Buy up some good Bracers of Armor, a good Ring of Protection, and Amulet of Natural Armor, maybe a Monk's Belt or maybe not, and you'd be pretty formidable. And one scary-arse ninja! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help on a rogue?
Top