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Help on Bard Build - It's a matter of pride, folks.
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<blockquote data-quote="Scratched_back" data-source="post: 2530293" data-attributes="member: 16262"><p>Okay to clarify, first and foremost I'm looking for a character that isn't going to be the reject of the group. I think one of the reasons that the guys I game with laugh at the bard are his exclusive abilities. <em>"+1 to stuff once per level per day? THAT'S what you're getting for playing a BARD?!"</em> often comes up, as does <em>"Bardic Knowledge? So what? We can roleplay finding out information can't we?" </em> and so on. So really, it'd be nice to be able to turn that attitude around, any way I can.</p><p></p><p>Secondly, the party is lacking a main tank character at the moment (I'll break that down in a minute). Now I know a Bard could never be a tank, but SOME KIND of melee ability would desirable.</p><p></p><p>Thirdly; options. I'm all about options. Coming across wide ranges of unexpected circumstances and having options to play with, that's power. Nobody likes to walk into scenarios where their DM can blow rasberries at them... Platemail Fighter Vs River for example.</p><p></p><p>To move onto the party we've got:</p><p></p><p>Human - Cleric 1st / Wizard 3rd - Heading for True Necromancer.</p><p>Human - Scout 4th - He's the archer and so far the "tracker" but no good at the latter</p><p>Human - Cleric 4th - Good and Sun domains, NPC.</p><p>Human - Rogue 2nd - Another character being brought due to death, however player will possibly play a paladin (2nd level still) if we can persuade him (probable).</p><p></p><p>Perhaps not the best party for a Bard to enter, but with your help I'm entering never the less! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scratched_back, post: 2530293, member: 16262"] Okay to clarify, first and foremost I'm looking for a character that isn't going to be the reject of the group. I think one of the reasons that the guys I game with laugh at the bard are his exclusive abilities. [I]"+1 to stuff once per level per day? THAT'S what you're getting for playing a BARD?!"[/I] often comes up, as does [I]"Bardic Knowledge? So what? We can roleplay finding out information can't we?" [/I] and so on. So really, it'd be nice to be able to turn that attitude around, any way I can. Secondly, the party is lacking a main tank character at the moment (I'll break that down in a minute). Now I know a Bard could never be a tank, but SOME KIND of melee ability would desirable. Thirdly; options. I'm all about options. Coming across wide ranges of unexpected circumstances and having options to play with, that's power. Nobody likes to walk into scenarios where their DM can blow rasberries at them... Platemail Fighter Vs River for example. To move onto the party we've got: Human - Cleric 1st / Wizard 3rd - Heading for True Necromancer. Human - Scout 4th - He's the archer and so far the "tracker" but no good at the latter Human - Cleric 4th - Good and Sun domains, NPC. Human - Rogue 2nd - Another character being brought due to death, however player will possibly play a paladin (2nd level still) if we can persuade him (probable). Perhaps not the best party for a Bard to enter, but with your help I'm entering never the less! ;) [/QUOTE]
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