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Help on Bard Build - It's a matter of pride, folks.
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<blockquote data-quote="Iku Rex" data-source="post: 2533773" data-attributes="member: 752"><p>Here's what I'd do. The point is to make a character that's effective <em>becasue</em> he's a bard, not <em>despite </em> it. </p><p></p><p>CN Half-Elf Bard 2 - Master Manipulator</p><p></p><p>"The bard is your friend. Trust the bard." </p><p></p><p>Ability Scores: Str 11, Dex 11, Con 16, Int 13, Wis 9, Cha 18</p><p></p><p>Skills: Minimum 5 ranks in Bluff, Diplomacy, Knowledge (Nobility and Royalty) and Sense Motive. Some languages will come in handy and as a bard you'll probably want to max out Perform (Oratory).</p><p></p><p>Your most impressive feature will be a +20 (+4 Cha, +2 Half-Elf, +9 Synergies, +5 ranks) bonus on diplomacy checks. Get a +2 aid another bonus from another character if possible, and throw in the <em>friendly face </em> spell for an extra +5 bonus to an especially difficult check.</p><p></p><p>Feat: Complimentary Insight (RoD) (+3 rather than +2 synergies)</p><p>(Future feats: Skill Focus: Diplomacy, Negotiator, Sociable Personality [RoD], Spell Focus: Enchantment.)</p><p></p><p>1st level spells known: Friendly Face (RoD) and Charm Person.</p><p></p><p>(If you use <em>charm person</em> a lot you could try to convince your DM that you should be allowed to use your diplomacy skill rather than an opposed charisma check to make a charmed opponent do something he wouldn't normally do. Seems reasonable to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Get the 1st level racial substitution level for Half-Elf Bard from Races of Destiny (<em>calm emotions </em> ability). You can use it to take the big bad out of the fight while the rest of the party gets rid of his minions, heal and buff themselves, and surround him for the final battle.</p><p></p><p>As for further advancement, a level of Mindbender (CA) lets you communicate telepathically with any creature that has a language. The Sublime Chord PrC (CA) gets you access to high level Sor/Wiz spells. A level of Marshall (MH) for a bonus on charisma based skills might work pretty well too.</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 2533773, member: 752"] Here's what I'd do. The point is to make a character that's effective [I]becasue[/I] he's a bard, not [I]despite [/I] it. CN Half-Elf Bard 2 - Master Manipulator "The bard is your friend. Trust the bard." Ability Scores: Str 11, Dex 11, Con 16, Int 13, Wis 9, Cha 18 Skills: Minimum 5 ranks in Bluff, Diplomacy, Knowledge (Nobility and Royalty) and Sense Motive. Some languages will come in handy and as a bard you'll probably want to max out Perform (Oratory). Your most impressive feature will be a +20 (+4 Cha, +2 Half-Elf, +9 Synergies, +5 ranks) bonus on diplomacy checks. Get a +2 aid another bonus from another character if possible, and throw in the [I]friendly face [/I] spell for an extra +5 bonus to an especially difficult check. Feat: Complimentary Insight (RoD) (+3 rather than +2 synergies) (Future feats: Skill Focus: Diplomacy, Negotiator, Sociable Personality [RoD], Spell Focus: Enchantment.) 1st level spells known: Friendly Face (RoD) and Charm Person. (If you use [I]charm person[/I] a lot you could try to convince your DM that you should be allowed to use your diplomacy skill rather than an opposed charisma check to make a charmed opponent do something he wouldn't normally do. Seems reasonable to me. ;) ) Get the 1st level racial substitution level for Half-Elf Bard from Races of Destiny ([I]calm emotions [/I] ability). You can use it to take the big bad out of the fight while the rest of the party gets rid of his minions, heal and buff themselves, and surround him for the final battle. As for further advancement, a level of Mindbender (CA) lets you communicate telepathically with any creature that has a language. The Sublime Chord PrC (CA) gets you access to high level Sor/Wiz spells. A level of Marshall (MH) for a bonus on charisma based skills might work pretty well too. [/QUOTE]
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