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Help on Bard Build - It's a matter of pride, folks.
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<blockquote data-quote="fuindordm" data-source="post: 2534645" data-attributes="member: 5435"><p>Well, and that's the problem with bards isn't it? They can do a little of everything, so no matter what they choose to focus on (with the exception of diplomacy) they will be less effective at that than another member of the party could be.</p><p></p><p>But a bard can be better than everyone else at Diplomacy without even trying. There's no need to burn valuable feats boosting that +13 Diplomacy roll up to a +20, in my mind. A bard should always do diplomacy well, and then use their feats, skills, and spell selection to try to do one other thing well (melee combat, ranged combat, spellcasting, skill and knowledge monkey, etc.) Then you get a character who is always the best face for the party (lots of fun for you to play, if you like interacting with NPCs--and if you don't you shouldn't ever play a bard), can be pretty effective in one other area, and will almost always have something to contribute no matter what challenge the party faces.</p><p></p><p>At least, that's my philosophy. A melee bard (especially the barbarian/bard), an archery bard, and an enchanter bard are no less bards for their focus, and all three will excel at their primary mission of interacting with the NPCs.</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2534645, member: 5435"] Well, and that's the problem with bards isn't it? They can do a little of everything, so no matter what they choose to focus on (with the exception of diplomacy) they will be less effective at that than another member of the party could be. But a bard can be better than everyone else at Diplomacy without even trying. There's no need to burn valuable feats boosting that +13 Diplomacy roll up to a +20, in my mind. A bard should always do diplomacy well, and then use their feats, skills, and spell selection to try to do one other thing well (melee combat, ranged combat, spellcasting, skill and knowledge monkey, etc.) Then you get a character who is always the best face for the party (lots of fun for you to play, if you like interacting with NPCs--and if you don't you shouldn't ever play a bard), can be pretty effective in one other area, and will almost always have something to contribute no matter what challenge the party faces. At least, that's my philosophy. A melee bard (especially the barbarian/bard), an archery bard, and an enchanter bard are no less bards for their focus, and all three will excel at their primary mission of interacting with the NPCs. Ben [/QUOTE]
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