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Help on Bard Build - It's a matter of pride, folks.
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<blockquote data-quote="the Lorax" data-source="post: 2537911" data-attributes="member: 27662"><p>This is true, but the goal here is to make a bard that the party will appreciate.</p><p></p><p>The bard is a multi talented character who can be fairly competent at a number of tasks. If you are trying to make a bard effective in a group, it would be best to focus your bard's abilities in areas that the rest of your group lacks. Feat choices need to be carefully made. Given the bard's flexibility, I would actually suggest the 3rd array - no penalty stats.</p><p></p><p>Combat is how the rest of the players will measure your effectiveness. So forget silly feats that dont help you fight better like the earlier mentioned Extra Music. As a support character, going for the archery feat chain can be useful - unless your group already contains a Fighter or Ranger based Archer in which case you will only reinforce the "bards are wimpy versions of other classes" opinion.</p><p></p><p>There is NO choice for race. Human is the only way to go. You need every extra feat you can get, and as a master of versitility bonus skill points is crucial.</p><p></p><p>Thanee accurately selects what is IMO the best stat array</p><p>Str 14 Dex 14 Con 12 Int 13 Wis 10 Cha 16</p><p></p><p>13 int/12 con could be switched depending upon your feat choices, as HP gains are retroactive, but skill point gains are not.</p><p></p><p>Spells are actually going to be fairly easy.</p><p>0 - Daze is probably your best 0 level attack spell, Detect Magic and Light are also required. Round out the 0s as you like.</p><p></p><p>1 - CLW, even if its the only "cure" spell you ever take, you wont regret it ever no matter what level you reach. Grease is probably the most credible long term attack combat spell you can manage, but dont fall into the Sleep or Charm Person trap - spells you will never use after a level or 3.</p><p></p><p>Diplomacy is a useful tool, but becareful to use it when needed, not as your main ability, otherwise the DM is going to really get annoyed at how you are twinking the rules. The RAW Diplomacy rules leave a little to be desired as it should all be based upon situational modifiers and the rulebook does not give enough advice on how to judge these. </p><p></p><p>Going to Dragon Disciple is not a bad option if you can get away with it and still claim "Bard" status (this is a matter of pride after all), You could even do the Bard 3/Ranger 2/Dragon Disciple X which could be fun. But as a bard is all about versitility, you may want to let the campaign direct your advancement.</p></blockquote><p></p>
[QUOTE="the Lorax, post: 2537911, member: 27662"] This is true, but the goal here is to make a bard that the party will appreciate. The bard is a multi talented character who can be fairly competent at a number of tasks. If you are trying to make a bard effective in a group, it would be best to focus your bard's abilities in areas that the rest of your group lacks. Feat choices need to be carefully made. Given the bard's flexibility, I would actually suggest the 3rd array - no penalty stats. Combat is how the rest of the players will measure your effectiveness. So forget silly feats that dont help you fight better like the earlier mentioned Extra Music. As a support character, going for the archery feat chain can be useful - unless your group already contains a Fighter or Ranger based Archer in which case you will only reinforce the "bards are wimpy versions of other classes" opinion. There is NO choice for race. Human is the only way to go. You need every extra feat you can get, and as a master of versitility bonus skill points is crucial. Thanee accurately selects what is IMO the best stat array Str 14 Dex 14 Con 12 Int 13 Wis 10 Cha 16 13 int/12 con could be switched depending upon your feat choices, as HP gains are retroactive, but skill point gains are not. Spells are actually going to be fairly easy. 0 - Daze is probably your best 0 level attack spell, Detect Magic and Light are also required. Round out the 0s as you like. 1 - CLW, even if its the only "cure" spell you ever take, you wont regret it ever no matter what level you reach. Grease is probably the most credible long term attack combat spell you can manage, but dont fall into the Sleep or Charm Person trap - spells you will never use after a level or 3. Diplomacy is a useful tool, but becareful to use it when needed, not as your main ability, otherwise the DM is going to really get annoyed at how you are twinking the rules. The RAW Diplomacy rules leave a little to be desired as it should all be based upon situational modifiers and the rulebook does not give enough advice on how to judge these. Going to Dragon Disciple is not a bad option if you can get away with it and still claim "Bard" status (this is a matter of pride after all), You could even do the Bard 3/Ranger 2/Dragon Disciple X which could be fun. But as a bard is all about versitility, you may want to let the campaign direct your advancement. [/QUOTE]
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