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Help on Chaos Hammer spell conversion?
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<blockquote data-quote="Quickleaf" data-source="post: 8414324" data-attributes="member: 20323"><p>I'm looking to convert an old spell called <em>Chaos Hammer, </em>which you may know from its <a href="https://www.d20srd.org/srd/spells/chaosHammer.htm" target="_blank">3rd edition version</a> (ranged area effect that dealt force damage - no damage if you were chaotic, and 1/2 damage if you were neutral/unaligned - and slowed the targets), but originated in the 2nd edition <em>Hellbound</em> boxed set (bursting sphere around the caster that dealt force damage and knocked targets prone - no effect if you were chaotically aligned).</p><p></p><p>I'd like to incorporate the spirit of both past versions into a 5th edition spell I can give some demons in my game, and which can be discovered and used by the PCs if so inclined. However, a straight conversion of the 2e version feels a lot like <a href="https://www.dndbeyond.com/spells/thunderwave" target="_blank"><em>thunderwave</em></a><em>, </em>while a straight conversion of the 3e version is a weird force <a href="https://www.dndbeyond.com/spells/fireball" target="_blank"><em>fireball</em></a> combined with a <a href="https://www.dndbeyond.com/spells/slow" target="_blank"><em>slow</em></a> spell...</p><p></p><p>So I want to design this to occupy its own cool niche in the 5e spells.</p><p></p><p></p><p></p><p>Here's my first attempt at converting the spell. Does this succeed or fail as a spell? Would you (or have you) converted <em>Chaos Hammer </em>differently? Is anything about the writeup unclear? Is it appropriate for a 4th level spell?</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Chaos Hammer (rough draft)</span></strong></p><p><em>4th level evocation (cleric, sorcerer, warlock, wizard)</em></p><p><strong>Casting Time: </strong>Action</p><p><strong>Range: </strong>Self</p><p><strong>Components: </strong>V, S</p><p><strong>Duration:</strong> Concentration, up to 1 minute</p><p></p><p>Waves of multicolored concussive annihilating force emanate outward from you. Each creature in a 20 foot cube originating from you must make a Wisdom saving throw. On a failed save, a creature takes 3d8 force damage. On a successful save, the creature takes half as much damage.</p><p></p><p>A creature of chaotic alignment has advantage on its saving throw.</p><p></p><p>For the spell’s duration waves of force continue to emanate from you in a 20 foot cube. If a creature that failed its saving throw attempts to move closer to you, it treats the area as difficult terrain and suffers 1d8 force damage per 5 feet moved towards you.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8414324, member: 20323"] I'm looking to convert an old spell called [I]Chaos Hammer, [/I]which you may know from its [URL='https://www.d20srd.org/srd/spells/chaosHammer.htm']3rd edition version[/URL] (ranged area effect that dealt force damage - no damage if you were chaotic, and 1/2 damage if you were neutral/unaligned - and slowed the targets), but originated in the 2nd edition [I]Hellbound[/I] boxed set (bursting sphere around the caster that dealt force damage and knocked targets prone - no effect if you were chaotically aligned). I'd like to incorporate the spirit of both past versions into a 5th edition spell I can give some demons in my game, and which can be discovered and used by the PCs if so inclined. However, a straight conversion of the 2e version feels a lot like [URL='https://www.dndbeyond.com/spells/thunderwave'][I]thunderwave[/I][/URL][I], [/I]while a straight conversion of the 3e version is a weird force [URL='https://www.dndbeyond.com/spells/fireball'][I]fireball[/I][/URL] combined with a [URL='https://www.dndbeyond.com/spells/slow'][I]slow[/I][/URL] spell... So I want to design this to occupy its own cool niche in the 5e spells. Here's my first attempt at converting the spell. Does this succeed or fail as a spell? Would you (or have you) converted [I]Chaos Hammer [/I]differently? Is anything about the writeup unclear? Is it appropriate for a 4th level spell? [B][COLOR=rgb(251, 160, 38)]Chaos Hammer (rough draft)[/COLOR][/B] [I]4th level evocation (cleric, sorcerer, warlock, wizard)[/I] [B]Casting Time: [/B]Action [B]Range: [/B]Self [B]Components: [/B]V, S [B]Duration:[/B] Concentration, up to 1 minute Waves of multicolored concussive annihilating force emanate outward from you. Each creature in a 20 foot cube originating from you must make a Wisdom saving throw. On a failed save, a creature takes 3d8 force damage. On a successful save, the creature takes half as much damage. A creature of chaotic alignment has advantage on its saving throw. For the spell’s duration waves of force continue to emanate from you in a 20 foot cube. If a creature that failed its saving throw attempts to move closer to you, it treats the area as difficult terrain and suffers 1d8 force damage per 5 feet moved towards you. [/QUOTE]
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