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Help on Chaos Hammer spell conversion?
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<blockquote data-quote="Stalker0" data-source="post: 8417880" data-attributes="member: 5889"><p>So this spell actually looks very similar to Spirit Guardians.</p><p></p><p>SG is a 15 foot radius but has no effect on allies and lasts 10 minutes per level. The difficult terrain is automatic, requiring no save. Meanwhile the damage does require a Wisdom save.</p><p></p><p>So I feel like this spell does not compare well to SG which is a level lower.</p><p></p><p></p><p>I personally would go with one of two ideas:</p><p></p><p>1) Use a prone effect that is similar to the 2e version. Make a strength save or become prone.</p><p>2) Add back in the slow effect from 3e against lawful creatures.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8417880, member: 5889"] So this spell actually looks very similar to Spirit Guardians. SG is a 15 foot radius but has no effect on allies and lasts 10 minutes per level. The difficult terrain is automatic, requiring no save. Meanwhile the damage does require a Wisdom save. So I feel like this spell does not compare well to SG which is a level lower. I personally would go with one of two ideas: 1) Use a prone effect that is similar to the 2e version. Make a strength save or become prone. 2) Add back in the slow effect from 3e against lawful creatures. [/QUOTE]
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Help on Chaos Hammer spell conversion?
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