Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Help on Chaos Hammer spell conversion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 8417962" data-attributes="member: 20323"><p>Thanks [USER=5889]@Stalker0[/USER] ! I hadn't thought to compare it to <em>spirit guardians. </em>Great idea.</p><p></p><p>I definitely want to integrate the past versions, rather than just do a straight conversion of either 2e or 3e's <em>Chaos Hammer.</em></p><p></p><p>The 2e version is basically a bigger badder <em>thunderwave</em> but swapping out "pushed 10 feet away" for "knocked prone", while the 3e version is sort of like a <em>shatter / fireball, </em>and<em> slow </em>spell combined. Those versions of <em>Chaos Hammer</em> seem a bit too close to design space already occupied by existing spells.</p><p></p><p>It's possible the needle I'm trying to thread is too narrow, but I think there's a design space for this spell between <em>fire shield, spirit guardians, thunderwave, shatter, </em>and <em>slow</em>.</p><p></p><p>Let me take another stab and explain my thought process...</p><ul> <li data-xf-list-type="ul">There's an initial effect, which I imagine as the outermost in a series of ripples / bullseye circles. This chaotic "front" deals more initial damage (4d8) and can knock creatures off their feet. It doesn't differentiate friends from foe.</li> <li data-xf-list-type="ul">The ongoing "smaller" waves of force create conditional difficult terrain – anyone moving towards caster acts as if in difficult terrain.</li> <li data-xf-list-type="ul">Creatures starting or entering this area full of these waves of force must make a save or take damage (1d8 per square moved towards you).</li> <li data-xf-list-type="ul">Riffing off of <em>chaos bolt,</em> and the mention of "leaping, ricocheting energy" from the 3rd edition version, if a creatures takes multiple d8's of damage while approaching you, and the same number is rolled on two of those d8's, then there is a ricochet effect for another creature in the spell area. This makes it nasty towards hordes trying to close into melee with you.</li> <li data-xf-list-type="ul">Certain creature types are immune ("Demons, slaadi, and other creatures of pure chaos are immune to this spell"). 5e's spells have examples of creature type being excluded (typically undead/constructs), but no examples dictating targets according to alignment.</li> </ul><p></p><p><strong><span style="color: rgb(251, 160, 38)">Chaos Hammer (v0.3)</span></strong></p><p><em>4th level evocation (cleric, sorcerer, warlock, wizard)</em></p><p><strong>Casting Time: </strong>Action</p><p><strong>Range: </strong>Self</p><p><strong>Components: </strong>V, S</p><p><strong>Duration:</strong> Concentration, up to 1 minute</p><p></p><p>Waves of multicolored concussive <span style="color: rgb(251, 160, 38)">ricocheting</span> force emanate from you to a distance of 20 feet for the duration. <span style="color: rgb(251, 160, 38)">Creatures treat all movement towards you in the area as difficult terrain.</span></p><p></p><p>Each creature in a 20-foot radius sphere originating from you must make a Strength saving throw. On a failed save, a creature takes <span style="color: rgb(251, 160, 38)">4d8</span> force damage <span style="color: rgb(251, 160, 38)">and is knocked prone</span>. On a successful save, the creature takes half as much damage.</p><p></p><p>When a creature enters the area for the first time on a turn or starts its turn there, it must succeed a Strength saving throw or take 1d8 force damage per 5 feet moved towards you within the area. <span style="color: rgb(251, 160, 38)">It takes this damage when it stops moving towards you.</span></p><p><span style="color: rgb(251, 160, 38)"></span></p><p><span style="color: rgb(251, 160, 38)">If you roll the same number on two of the d8s of damage dealt to one target, the chaotic energy leaps from the target to another creature of your choice within 20 feet of you. The new target cannot have already succeeded a saving throw against this spell this turn. The new target must roll a Strength saving throw as above, and if it fails you make a new damage roll, which could cause the chaotic energy to leap again.</span></p><p></p><p>Demons, slaadi, and other creatures of pure chaos are immune to this spell.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8417962, member: 20323"] Thanks [USER=5889]@Stalker0[/USER] ! I hadn't thought to compare it to [I]spirit guardians. [/I]Great idea. I definitely want to integrate the past versions, rather than just do a straight conversion of either 2e or 3e's [I]Chaos Hammer.[/I] The 2e version is basically a bigger badder [I]thunderwave[/I] but swapping out "pushed 10 feet away" for "knocked prone", while the 3e version is sort of like a [I]shatter / fireball, [/I]and[I] slow [/I]spell combined. Those versions of [I]Chaos Hammer[/I] seem a bit too close to design space already occupied by existing spells. It's possible the needle I'm trying to thread is too narrow, but I think there's a design space for this spell between [I]fire shield, spirit guardians, thunderwave, shatter, [/I]and [I]slow[/I]. Let me take another stab and explain my thought process... [LIST] [*]There's an initial effect, which I imagine as the outermost in a series of ripples / bullseye circles. This chaotic "front" deals more initial damage (4d8) and can knock creatures off their feet. It doesn't differentiate friends from foe. [*]The ongoing "smaller" waves of force create conditional difficult terrain – anyone moving towards caster acts as if in difficult terrain. [*]Creatures starting or entering this area full of these waves of force must make a save or take damage (1d8 per square moved towards you). [*]Riffing off of [I]chaos bolt,[/I] and the mention of "leaping, ricocheting energy" from the 3rd edition version, if a creatures takes multiple d8's of damage while approaching you, and the same number is rolled on two of those d8's, then there is a ricochet effect for another creature in the spell area. This makes it nasty towards hordes trying to close into melee with you. [*]Certain creature types are immune ("Demons, slaadi, and other creatures of pure chaos are immune to this spell"). 5e's spells have examples of creature type being excluded (typically undead/constructs), but no examples dictating targets according to alignment. [/LIST] [B][COLOR=rgb(251, 160, 38)]Chaos Hammer (v0.3)[/COLOR][/B] [I]4th level evocation (cleric, sorcerer, warlock, wizard)[/I] [B]Casting Time: [/B]Action [B]Range: [/B]Self [B]Components: [/B]V, S [B]Duration:[/B] Concentration, up to 1 minute Waves of multicolored concussive [COLOR=rgb(251, 160, 38)]ricocheting[/COLOR] force emanate from you to a distance of 20 feet for the duration. [COLOR=rgb(251, 160, 38)]Creatures treat all movement towards you in the area as difficult terrain.[/COLOR] Each creature in a 20-foot radius sphere originating from you must make a Strength saving throw. On a failed save, a creature takes [COLOR=rgb(251, 160, 38)]4d8[/COLOR] force damage [COLOR=rgb(251, 160, 38)]and is knocked prone[/COLOR]. On a successful save, the creature takes half as much damage. When a creature enters the area for the first time on a turn or starts its turn there, it must succeed a Strength saving throw or take 1d8 force damage per 5 feet moved towards you within the area. [COLOR=rgb(251, 160, 38)]It takes this damage when it stops moving towards you. If you roll the same number on two of the d8s of damage dealt to one target, the chaotic energy leaps from the target to another creature of your choice within 20 feet of you. The new target cannot have already succeeded a saving throw against this spell this turn. The new target must roll a Strength saving throw as above, and if it fails you make a new damage roll, which could cause the chaotic energy to leap again.[/COLOR] Demons, slaadi, and other creatures of pure chaos are immune to this spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help on Chaos Hammer spell conversion?
Top