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Help on fighting in the darkness
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<blockquote data-quote="Gregor" data-source="post: 4812997" data-attributes="member: 11751"><p>According the power as written in the PHB, Hunger of Hadar creates a zone of impermeable darkness that blocks line of sight. </p><p></p><p>In terms of getting your monsters out of the zone, without seeming cheesy or cheap, which I think is your concern, is to keep in mind that they are effectively blind while in the zone. You could have your monsters make perception checks to try and navigate a way out, but being blind they take a -10 to the check. As Oompa mentions above as well, consider the intelligence of your monsters. If they were standing in a room and are aware of how it looks and its features, then its a relatively easy matter for them to know where to go once a small burst of darkness lands on them. I don't think that is a stretch. Plus, the zone is doing damage, its only rational for your monsters to try and get out as quickly as possible. Unless your monsters are mindless undead, I can't see any real reason for why your monsters would just stand in harmful darkness.</p><p></p><p>The other thing to keep in mind is that your monsters inside the zone now have total concealment from your PCs (and vice versa), so the PCs cannot directly target your monsters while they are in the zone. While they can throw in some other burst and blasts which could indirectly hurt the monsters, they can't accurately fire arrows or stuff like that into the zone. Now, considering the intelligence of the monsters again, why would your monsters not just step out of the zone in a way that places the zone between them and the PCs - its basically just a new piece of cover that completely blocks line of sight.</p></blockquote><p></p>
[QUOTE="Gregor, post: 4812997, member: 11751"] According the power as written in the PHB, Hunger of Hadar creates a zone of impermeable darkness that blocks line of sight. In terms of getting your monsters out of the zone, without seeming cheesy or cheap, which I think is your concern, is to keep in mind that they are effectively blind while in the zone. You could have your monsters make perception checks to try and navigate a way out, but being blind they take a -10 to the check. As Oompa mentions above as well, consider the intelligence of your monsters. If they were standing in a room and are aware of how it looks and its features, then its a relatively easy matter for them to know where to go once a small burst of darkness lands on them. I don't think that is a stretch. Plus, the zone is doing damage, its only rational for your monsters to try and get out as quickly as possible. Unless your monsters are mindless undead, I can't see any real reason for why your monsters would just stand in harmful darkness. The other thing to keep in mind is that your monsters inside the zone now have total concealment from your PCs (and vice versa), so the PCs cannot directly target your monsters while they are in the zone. While they can throw in some other burst and blasts which could indirectly hurt the monsters, they can't accurately fire arrows or stuff like that into the zone. Now, considering the intelligence of the monsters again, why would your monsters not just step out of the zone in a way that places the zone between them and the PCs - its basically just a new piece of cover that completely blocks line of sight. [/QUOTE]
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