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<blockquote data-quote="Wolf118" data-source="post: 6774563" data-attributes="member: 72051"><p>My players took a long rest before the final fight, instead of the short rest I was expecting. I'm looking for advice on how to logically change the final fight now that the bad guys have had 8+ hours to get ready.</p><p></p><p>The Situation: The party found the hidden entrance to the sewer that the yuan-ti are using to ship a magical drug. The yuan-ti and their snaketongue cultists attempted to fight off these intruders, but to no avail. All were slain, and the party discovered the entrance to a cavern under the sewers. However, the party decided they were too low in resources to check out the cavern, and voted on a long rest. The sewer is under a decent-sized town they had saved previously from a undead attack, and so they have rent-free rooms in an inn for now. They are going back to their inn to rest up before investigating the cavern.</p><p></p><p>The cavern is not very big, with one large space occupied by an underground forest, and a small temple to Merrshaulk. There is also a semi-permanent portal to the Feywild there. The yuan-ti have a diplomatic agreement with the Feylord who owns the portal; he provides a place for them to hide in the Feywild while they build up their numbers, and in return they do 'favors' for him. He also is supplying them with the magical flowers to make the drug.</p><p></p><p>Originally, there were only a yuan-ti priest and his acolyte, an abomination and some elite guards, and a few regular mobs waiting for the players. The Feylord controls some territory in the cavern around the portal. He won't fight the party unless they violate his territory (which is marked with magical boundary stones).</p><p></p><p>The yuan-ti in the sewer were able to warn the yuan-ti in the cavern about the party before dying. Since the party did not stick around, the yuan-ti in the cavern were able to investigate the scene of the battle afterwards. As such, they have some intelligence on the party's capabilities and spell preferences. They have left the bodies where they were, to make the party think that nobody has disturbed them.</p><p></p><p>So, the question is, how to reinforce the yuan-ti to make the fight interesting, since the party will be at full capability? The players are Level 11, and include 2 Champion fighters (one melee, one ranged), a Moon Druid (with a pref for going elemental), a Light Cleric (who likes to zoom around on her flying broom), and a Sorcerer (your basic blast-everything-in-sight).</p><p></p><p>Reinforcements could be more yuan-ti, and/or help from the Feylord in the form of charms/enchantments, glyphs, traps (the yuan-ti already have some traps in the forest, Viet Cong-style), and/or terrain hazards.</p><p></p><p>Any ideas would be appreciated. I have about 2 weeks to prepare the setting.</p></blockquote><p></p>
[QUOTE="Wolf118, post: 6774563, member: 72051"] My players took a long rest before the final fight, instead of the short rest I was expecting. I'm looking for advice on how to logically change the final fight now that the bad guys have had 8+ hours to get ready. The Situation: The party found the hidden entrance to the sewer that the yuan-ti are using to ship a magical drug. The yuan-ti and their snaketongue cultists attempted to fight off these intruders, but to no avail. All were slain, and the party discovered the entrance to a cavern under the sewers. However, the party decided they were too low in resources to check out the cavern, and voted on a long rest. The sewer is under a decent-sized town they had saved previously from a undead attack, and so they have rent-free rooms in an inn for now. They are going back to their inn to rest up before investigating the cavern. The cavern is not very big, with one large space occupied by an underground forest, and a small temple to Merrshaulk. There is also a semi-permanent portal to the Feywild there. The yuan-ti have a diplomatic agreement with the Feylord who owns the portal; he provides a place for them to hide in the Feywild while they build up their numbers, and in return they do 'favors' for him. He also is supplying them with the magical flowers to make the drug. Originally, there were only a yuan-ti priest and his acolyte, an abomination and some elite guards, and a few regular mobs waiting for the players. The Feylord controls some territory in the cavern around the portal. He won't fight the party unless they violate his territory (which is marked with magical boundary stones). The yuan-ti in the sewer were able to warn the yuan-ti in the cavern about the party before dying. Since the party did not stick around, the yuan-ti in the cavern were able to investigate the scene of the battle afterwards. As such, they have some intelligence on the party's capabilities and spell preferences. They have left the bodies where they were, to make the party think that nobody has disturbed them. So, the question is, how to reinforce the yuan-ti to make the fight interesting, since the party will be at full capability? The players are Level 11, and include 2 Champion fighters (one melee, one ranged), a Moon Druid (with a pref for going elemental), a Light Cleric (who likes to zoom around on her flying broom), and a Sorcerer (your basic blast-everything-in-sight). Reinforcements could be more yuan-ti, and/or help from the Feylord in the form of charms/enchantments, glyphs, traps (the yuan-ti already have some traps in the forest, Viet Cong-style), and/or terrain hazards. Any ideas would be appreciated. I have about 2 weeks to prepare the setting. [/QUOTE]
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