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Help on fleshing out wizard laboratory
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<blockquote data-quote="Sagan Darkside" data-source="post: 725416" data-attributes="member: 9270"><p>Salutations,</p><p></p><p>You may want to try the Plots and Places forum in the future.</p><p></p><p>You could have carvings along the hallways that would tell of Evancthe's mortal life and may even hint at some traps in the dungeon (of course, it would all be lies). It could even show how one could become a god- which would involve insane acts.</p><p></p><p>If the players have found this out, then perhaps others have as well. For example: The mage who died of the disease- he had an apprentice who is not an accomplished wizard in his own right. He created a guild which sole (and secret) purpose is to understand divine magic- and master it. They are scrying/scouting the tombs to find any knowledge they can.</p><p></p><p>After so long stuck down there- and the ghouls feeding off of each other, they have begun to have some complex intelligence. Their current leader is slowly teaching itself to be a wizard. It knows enough to be capable of using the magic items/traps in the dungeon.</p><p></p><p>Ancient alarms- the dungeon was once a church. Before it was abandoned/defeated. The clerics put a special alarm spell that would bring notice to any draconic creatures within a hundred miles that there are intruders within... perhaps some new dragon is in the area and suddenly hears this unusual call for help.</p><p></p><p>Lab: Have most of the furniture made from dragon bones. It would make sense in explaining how they are still around.</p><p></p><p>Also- a lot of magic traps have mutated over time. Alarm spells now do sonic damage. Magic mouths can bite. etc etc.</p><p></p><p>Good luck</p><p>SD</p></blockquote><p></p>
[QUOTE="Sagan Darkside, post: 725416, member: 9270"] Salutations, You may want to try the Plots and Places forum in the future. You could have carvings along the hallways that would tell of Evancthe's mortal life and may even hint at some traps in the dungeon (of course, it would all be lies). It could even show how one could become a god- which would involve insane acts. If the players have found this out, then perhaps others have as well. For example: The mage who died of the disease- he had an apprentice who is not an accomplished wizard in his own right. He created a guild which sole (and secret) purpose is to understand divine magic- and master it. They are scrying/scouting the tombs to find any knowledge they can. After so long stuck down there- and the ghouls feeding off of each other, they have begun to have some complex intelligence. Their current leader is slowly teaching itself to be a wizard. It knows enough to be capable of using the magic items/traps in the dungeon. Ancient alarms- the dungeon was once a church. Before it was abandoned/defeated. The clerics put a special alarm spell that would bring notice to any draconic creatures within a hundred miles that there are intruders within... perhaps some new dragon is in the area and suddenly hears this unusual call for help. Lab: Have most of the furniture made from dragon bones. It would make sense in explaining how they are still around. Also- a lot of magic traps have mutated over time. Alarm spells now do sonic damage. Magic mouths can bite. etc etc. Good luck SD [/QUOTE]
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