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Help on fleshing out wizard laboratory
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<blockquote data-quote="Gez" data-source="post: 726230" data-attributes="member: 1328"><p><strong>n</strong></p><p></p><p>So, coming from my little experience, things you could add:</p><p></p><ul> <li data-xf-list-type="ul">Other fields of interests: The "zuggtmoy" and forge layers were example of that.</li> <li data-xf-list-type="ul">Abandonned experimentations: the medusa-dogs were an example of that.</li> <li data-xf-list-type="ul">Mixed rewards, like finding the recipe to create a <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=43098" target="_blank">spotter beholderkin (<em>patrouilleur</em>)</a>. That's all fine and dandy, but totally useless ("A beholder egg ? Where am I going to find a beholder egg ? And a choker corpse in good state?").</li> <li data-xf-list-type="ul">Extraplanar trip. Even if most of the lab is on the material plane, some part may be in demi-planes, accessible from portals that may be obviously portals, or may be councealed as totally mundane. Hidden teleport rings could be used to a similar effect.</li> </ul><p></p><p>Other things that may be found:</p><p></p><ul> <li data-xf-list-type="ul">Underdark monster having found the place, and feeding on the endless ghouls (necrophagic aboleth, for example). Derro clerics praying on ghouls to have a steady source of workslave could be another possibility (and with derros, necrophagy and even necrophily could be there in the background). Necromantic orcs (I'm eager to inflict <a href="http://mortality.net/board/read.php?TID=4623" target="_blank">this</a> on my party, although they would follow Orcus &| Yurtrus rather than Chern) are another alternative (and could shock Sküm). This depends on how much you want to develop the underdark in the world.</li> <li data-xf-list-type="ul">Ghosts of some sort. Maybe a poltergeist. They could be there having been studied by Evancthe at some point, or their presence could be a side effect of the ghoul-generator.</li> <li data-xf-list-type="ul">Undead-interested outsiders could have found this place. The Zhovvut from the MM2 and the Demonic Knight from the ToH are examples.</li> <li data-xf-list-type="ul">Mutated ghouls. Some may not look human at all (like a shark ghoul lurking in a little lake). Some may have, over the centuries, evolved into something different; maybe awakened some real sentience back, and may even be interested in a bit of chat with intruders (before attacking and eating them, of course). Take a ghoul, advance its HD, boost Int and Wis, slap an undead rebuking/bolstering/etc. ability as a cleric of same level as its HD, and you have a ghoul lord.</li> </ul><p></p><p>On the level of the architecture, you could have</p><p></p><ul> <li data-xf-list-type="ul">Other force walls. They are virtually unbreakable, but are transparent. Useful for making cells for dangerous experimental creatures.</li> <li data-xf-list-type="ul">Cold, alien rooms. Clean, smooth, unmarked walls, floors and ceilings in a quasi-metallic substance. The substance may also be slightly glowing. This is the semi-sci-fi option.</li> <li data-xf-list-type="ul">Gigerian rooms, like in the computer games Doom or Shadowman. Rusted metal and rotten flesh meld themselves in gruesome architecture and hellish devices.</li> <li data-xf-list-type="ul">Lovecraftian rooms: on crudely hewn walls, blasphemous engraving depict mind-boggling scene involving perverse creatures and a madness from the times before humanity (somehow, I'd like to know <em>what</em> this looks like).</li> </ul><p></p><p>On the subject of engraving and depictions, whatever their nature, they could represent:</p><ul> <li data-xf-list-type="ul">Necromantic recipes and ritual;</li> <li data-xf-list-type="ul">Plain decoration;</li> <li data-xf-list-type="ul">Twisted prophecies (may be useful for driving plot);</li> <li data-xf-list-type="ul">Self-gratifying allegories Evancthe's magnificent glory (you know, the big handsome figure, surroundered by humble yet powerful slaves of all stripes, from vampire to mortals, from demons -- including the obligatory buxom succubus <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> -- to golems);</li> <li data-xf-list-type="ul">Plain old map;</li> <li data-xf-list-type="ul">Spells -- who need to flip pages in a spellbook when you can just look at the wall ? Plus, it's more robust than paper, and harder to stole.</li> </ul></blockquote><p></p>
[QUOTE="Gez, post: 726230, member: 1328"] [b]n[/b] So, coming from my little experience, things you could add: [list] [*]Other fields of interests: The "zuggtmoy" and forge layers were example of that. [*]Abandonned experimentations: the medusa-dogs were an example of that. [*]Mixed rewards, like finding the recipe to create a [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=43098]spotter beholderkin ([i]patrouilleur[/i])[/url]. That's all fine and dandy, but totally useless ("A beholder egg ? Where am I going to find a beholder egg ? And a choker corpse in good state?"). [*]Extraplanar trip. Even if most of the lab is on the material plane, some part may be in demi-planes, accessible from portals that may be obviously portals, or may be councealed as totally mundane. Hidden teleport rings could be used to a similar effect. [/list] Other things that may be found: [list] [*]Underdark monster having found the place, and feeding on the endless ghouls (necrophagic aboleth, for example). Derro clerics praying on ghouls to have a steady source of workslave could be another possibility (and with derros, necrophagy and even necrophily could be there in the background). Necromantic orcs (I'm eager to inflict [url=http://mortality.net/board/read.php?TID=4623]this[/url] on my party, although they would follow Orcus &| Yurtrus rather than Chern) are another alternative (and could shock Sküm). This depends on how much you want to develop the underdark in the world. [*]Ghosts of some sort. Maybe a poltergeist. They could be there having been studied by Evancthe at some point, or their presence could be a side effect of the ghoul-generator. [*]Undead-interested outsiders could have found this place. The Zhovvut from the MM2 and the Demonic Knight from the ToH are examples. [*]Mutated ghouls. Some may not look human at all (like a shark ghoul lurking in a little lake). Some may have, over the centuries, evolved into something different; maybe awakened some real sentience back, and may even be interested in a bit of chat with intruders (before attacking and eating them, of course). Take a ghoul, advance its HD, boost Int and Wis, slap an undead rebuking/bolstering/etc. ability as a cleric of same level as its HD, and you have a ghoul lord. [/list] On the level of the architecture, you could have [list] [*]Other force walls. They are virtually unbreakable, but are transparent. Useful for making cells for dangerous experimental creatures. [*]Cold, alien rooms. Clean, smooth, unmarked walls, floors and ceilings in a quasi-metallic substance. The substance may also be slightly glowing. This is the semi-sci-fi option. [*]Gigerian rooms, like in the computer games Doom or Shadowman. Rusted metal and rotten flesh meld themselves in gruesome architecture and hellish devices. [*]Lovecraftian rooms: on crudely hewn walls, blasphemous engraving depict mind-boggling scene involving perverse creatures and a madness from the times before humanity (somehow, I'd like to know [i]what[/i] this looks like). [/list] On the subject of engraving and depictions, whatever their nature, they could represent: [list] [*]Necromantic recipes and ritual; [*]Plain decoration; [*]Twisted prophecies (may be useful for driving plot); [*]Self-gratifying allegories Evancthe's magnificent glory (you know, the big handsome figure, surroundered by humble yet powerful slaves of all stripes, from vampire to mortals, from demons -- including the obligatory buxom succubus ;) -- to golems); [*]Plain old map; [*]Spells -- who need to flip pages in a spellbook when you can just look at the wall ? Plus, it's more robust than paper, and harder to stole. [/list] [/QUOTE]
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