Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help on Non-Randomized Hit Points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 996670" data-attributes="member: 5171"><p>I could use some help. I’m trying to come up with a solid and fair way of doing non-random hit points. Currently, I find myself torn between two different possibilities:</p><p></p><p>Method One:</p><p></p><p>3,4,5,6,7: Take the average and round up.</p><p></p><p>d4 = 3 hit points per level</p><p>d6 = 4 hit points per level</p><p>d8 = 5 hit points per level</p><p>d10 = 6 hit points per level</p><p>d12 = 7 hit points per level</p><p></p><p>At first level, you get max hit points, just like always</p><p></p><p>The good: It’s utterly fair. Just taking the average and rounding up.</p><p></p><p>The bad: I don’t feel like it differentiates enough. A d12 hit point character can have up to three times as many hit points as a wizard, but it’s just a bit more than double here.</p><p></p><p>Method Two:</p><p>3,4,6,8,9: Max –2, except for d4, where it’s –1, and d12, where it’s -3</p><p></p><p>d4 = 3 hit points per level</p><p>d6 = 4 hit points per level</p><p>d8 = 6 hit points per level</p><p>d10 = 8 hit points per level</p><p>d12 = 9 hit points per level</p><p></p><p>The good: I feel (but have no mathematical proof) that this maps a bit better to the hit point results that most home rules generate. Games that use “roll once, then reroll if you want, but you have to take it” or “Roll and reroll anything under the average” or “Roll and then take that or the average” will be skewed higher, and this reflects that.</p><p></p><p>The bad: This method might skew too much. I’m not sure.</p><p></p><p>Test cases: (using approximations of 25-point-buy characters)</p><p></p><p>Fighter4: Con14</p><p>Method One: 10 (first level) + (6x3 for levels 2-4) + (2x4 for Con) = 36 hit points</p><p>Method Two: 10 + 8x3 + 2x4 = 42 hit points</p><p></p><p>Cleric4: Con14</p><p>Method One: 8 + 5x3 + 2x4 = 31 hit points</p><p>Method Two: 8 + 6x3 + 2x4 = 34 hit points</p><p></p><p>Rogue4: Con13</p><p>Both methods: 6 + 4x3 + 1x4 = 22 hit points</p><p></p><p>Sorcerer4: Con13</p><p>Both method: 4 + 3x3 + 1x4 = 17 hit points</p><p></p><p>At mid-level:</p><p></p><p>Fighter9: Con15 (raised via item or level)</p><p>Method One: 10 + 6x8 + 2x9 = 76 hit points</p><p>Method Two: 10 + 8x8 + 2x9 = 92 hit points</p><p></p><p>Cleric9: Con14</p><p>Method One: 8 + 5x8 + 2x9 = 66 hit points</p><p>Method Two: 8 + 6x8 + 2x9 = 74 hit points</p><p></p><p>Rogue9: Con14 (raised via item or level)</p><p>Both methods: 6 + 4x8 + 2x9 = 56 hit points</p><p></p><p>Sorcerer9: Con13</p><p>Both Methods: 4 + 3x8 + 1x9 = 37 hit points</p><p></p><p>At high level:</p><p></p><p>Fighter16: Con20 (raised via items and levels)</p><p>Method One: 10 + 6x15 + 5x16 = 180 hit points</p><p>Method Two: 10 + 8x15 + 5x16 = 210 hit points</p><p></p><p>Cleric16: Con18 (raised via items and levels)</p><p>Method One: 8 + 5x15 + 4x16 = 147 hit points</p><p>Method Two: 8 + 6x15 + 4x16 = 162 hit points</p><p></p><p>Rogue16: Con14</p><p>Both methods: 6 + 4x15 + 2x16 = 98 hit points</p><p></p><p>Sorcerer16: Con14 (raised via level)</p><p>Both Methods: 4 + 3x15 + 2x16 = 81 hit points</p><p></p><p>I’m differentiating here on more than just the hit points – I’m trying to be realistic in assuming what people in a normal-magic campaign are likely to get. At level 16, that fighter’s Con is probably up to 20 from level-boosted-ability stuff and Con-buffing items, while the Cleric has probably gotten up to 18. These are pure guesses, mind you, and I’m open to criticism.</p><p></p><p>Which system do you think is fairer to all involved parties? Which one would you like to play, assuming that your DM said, “Hey, we’re doing non-random hit points”? </p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="takyris, post: 996670, member: 5171"] I could use some help. I’m trying to come up with a solid and fair way of doing non-random hit points. Currently, I find myself torn between two different possibilities: Method One: 3,4,5,6,7: Take the average and round up. d4 = 3 hit points per level d6 = 4 hit points per level d8 = 5 hit points per level d10 = 6 hit points per level d12 = 7 hit points per level At first level, you get max hit points, just like always The good: It’s utterly fair. Just taking the average and rounding up. The bad: I don’t feel like it differentiates enough. A d12 hit point character can have up to three times as many hit points as a wizard, but it’s just a bit more than double here. Method Two: 3,4,6,8,9: Max –2, except for d4, where it’s –1, and d12, where it’s -3 d4 = 3 hit points per level d6 = 4 hit points per level d8 = 6 hit points per level d10 = 8 hit points per level d12 = 9 hit points per level The good: I feel (but have no mathematical proof) that this maps a bit better to the hit point results that most home rules generate. Games that use “roll once, then reroll if you want, but you have to take it” or “Roll and reroll anything under the average” or “Roll and then take that or the average” will be skewed higher, and this reflects that. The bad: This method might skew too much. I’m not sure. Test cases: (using approximations of 25-point-buy characters) Fighter4: Con14 Method One: 10 (first level) + (6x3 for levels 2-4) + (2x4 for Con) = 36 hit points Method Two: 10 + 8x3 + 2x4 = 42 hit points Cleric4: Con14 Method One: 8 + 5x3 + 2x4 = 31 hit points Method Two: 8 + 6x3 + 2x4 = 34 hit points Rogue4: Con13 Both methods: 6 + 4x3 + 1x4 = 22 hit points Sorcerer4: Con13 Both method: 4 + 3x3 + 1x4 = 17 hit points At mid-level: Fighter9: Con15 (raised via item or level) Method One: 10 + 6x8 + 2x9 = 76 hit points Method Two: 10 + 8x8 + 2x9 = 92 hit points Cleric9: Con14 Method One: 8 + 5x8 + 2x9 = 66 hit points Method Two: 8 + 6x8 + 2x9 = 74 hit points Rogue9: Con14 (raised via item or level) Both methods: 6 + 4x8 + 2x9 = 56 hit points Sorcerer9: Con13 Both Methods: 4 + 3x8 + 1x9 = 37 hit points At high level: Fighter16: Con20 (raised via items and levels) Method One: 10 + 6x15 + 5x16 = 180 hit points Method Two: 10 + 8x15 + 5x16 = 210 hit points Cleric16: Con18 (raised via items and levels) Method One: 8 + 5x15 + 4x16 = 147 hit points Method Two: 8 + 6x15 + 4x16 = 162 hit points Rogue16: Con14 Both methods: 6 + 4x15 + 2x16 = 98 hit points Sorcerer16: Con14 (raised via level) Both Methods: 4 + 3x15 + 2x16 = 81 hit points I’m differentiating here on more than just the hit points – I’m trying to be realistic in assuming what people in a normal-magic campaign are likely to get. At level 16, that fighter’s Con is probably up to 20 from level-boosted-ability stuff and Con-buffing items, while the Cleric has probably gotten up to 18. These are pure guesses, mind you, and I’m open to criticism. Which system do you think is fairer to all involved parties? Which one would you like to play, assuming that your DM said, “Hey, we’re doing non-random hit points”? Thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help on Non-Randomized Hit Points
Top