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Help! opinion on clarity of beta rules sought.
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<blockquote data-quote="catty_big" data-source="post: 5905853" data-attributes="member: 6691794"><p>Hi all</p><p> </p><p>First of all, apologies for posting this in a d20 forum. Mods, if it's not really appropriate, by all means tell me to go away, politely or otherwise. Basically, I could really use some help with my a game I’m co-authoring, from a GM’s perspective. The beta rules are <a href="http://www.1km1kt.net/rpg/sci-fi-beta-kappa" target="_blank">here</a>. Obviously they’re not set in stone; I’m constantly revising them.</p><p> </p><p>The game is pretty much playable now: the ‘acts’ are clearly defined, the dice system is more or less fixed, although we might continue to tinker with the stat/dice conversion ratio a bit, and I’ve set it all down in the document, including detailed GM’s notes; however, and here’s my problem, in order for it to played by folks other than me and my writing partner- who obviously know the game backwards by now and could write scenarios with our eyes shut- how to write and run scenarios from scratch needs to be absolutely clear (or, at least, I suppose, 95% or so: what game is ever much clearer than that?).</p><p> </p><p>So, I’d be really grateful if peeps could cast an eye over the document and see if they think they could write and run a scenario using it.</p><p> </p><p>Many thanks, and looking forward to your comments.</p><p>Leo</p><p> </p><p>P.S. A lot of people have so far played and enjoyed Sci-Fi Beta Kappa. Some of their comments can be found <a href="http://dl.dropbox.com/u/44973653/SFBKPC.pdf" target="_blank">here</a></p></blockquote><p></p>
[QUOTE="catty_big, post: 5905853, member: 6691794"] Hi all First of all, apologies for posting this in a d20 forum. Mods, if it's not really appropriate, by all means tell me to go away, politely or otherwise. Basically, I could really use some help with my a game I’m co-authoring, from a GM’s perspective. The beta rules are [URL="http://www.1km1kt.net/rpg/sci-fi-beta-kappa"]here[/URL]. Obviously they’re not set in stone; I’m constantly revising them. The game is pretty much playable now: the ‘acts’ are clearly defined, the dice system is more or less fixed, although we might continue to tinker with the stat/dice conversion ratio a bit, and I’ve set it all down in the document, including detailed GM’s notes; however, and here’s my problem, in order for it to played by folks other than me and my writing partner- who obviously know the game backwards by now and could write scenarios with our eyes shut- how to write and run scenarios from scratch needs to be absolutely clear (or, at least, I suppose, 95% or so: what game is ever much clearer than that?). So, I’d be really grateful if peeps could cast an eye over the document and see if they think they could write and run a scenario using it. Many thanks, and looking forward to your comments. Leo P.S. A lot of people have so far played and enjoyed Sci-Fi Beta Kappa. Some of their comments can be found [url=http://dl.dropbox.com/u/44973653/SFBKPC.pdf]here[/url] [/QUOTE]
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