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help optimize a lvl 18 Warden
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<blockquote data-quote="Flipguarder" data-source="post: 4852108" data-attributes="member: 61430"><p>Few things to know:</p><p>1. DM is giving paragon defenses free, and it doesn't count as a feat bonues.</p><p>2. DM is giving weapon/implement expertise free for every weapon/implement we are proficient with.</p><p>3. My party has 4 people. Others are Human artificer, shadar-kai Beastmaster ranger, and a deva wrathful invoker.</p><p>4. My background is a house creation that gives strength instead of cha for intimidate and gives me +1 to nature.</p><p>5. My DM is going to allow the use of intimidate as a minor action to goad enemies into attacking me.</p><p>6. We will have an average of 3-4 encounters per day (yes I know thats low.)</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Three, level 18</p><p>Warforged, Warden, Horned Champion</p><p>Build: Earth Warden</p><p>Guardian Might: Earthstrength</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 23, Con 22, Dex 14, Int 11, Wis 14, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 15, Dex 13, Int 10, Wis 13, Cha 8.</p><p></p><p></p><p>AC: 35 Fort: 31 Reflex: 32 Will: 31</p><p>HP: 168 Surges: 17 Surge Value: 42</p><p></p><p>TRAINED SKILLS</p><p>Nature +17, Athletics +17, Endurance +19, Perception +16, Intimidate +26</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Arcana +9, Bluff +8, Diplomacy +8, Dungeoneering +11, Heal +11, History +9, Insight +11, Religion +9, Stealth +8, Streetwise +8, Thievery +8</p><p></p><p>FEATS</p><p>Level 1: Durable</p><p>Level 2: Battle Awareness</p><p>Level 4: Toughness</p><p>Level 6: Weapon Proficiency (Craghammer)</p><p>Level 8: Weapon Focus (Hammer)</p><p>Level 10: Improved Initiative (retrained to Danger Sense at Level 11)</p><p>Level 11: Iron Will</p><p>Level 12: Lightning Reflexes</p><p>Level 14: Fleet-Footed</p><p>Level 16: Hammer Rhythm</p><p>Level 18: Warforged Tactics</p><p></p><p>POWERS</p><p>Warden at-will 1: Thorn Strike</p><p>Warden at-will 1: Earth Shield Strike</p><p>Warden encounter 1: Hungry Earth</p><p>Warden daily 1: Form of the Willow Sentinel</p><p>Warden utility 2: Nature's Abundance</p><p>Warden encounter 3: Burst of Earth's Fury</p><p>Warden daily 5: Thunder Step</p><p>Warden utility 6: Bear's Endurance</p><p>Warden encounter 7: Mountain Hammer</p><p>Warden daily 9: Form of the Oak Sentinel</p><p>Warden utility 10: Returning Strength</p><p>Warden encounter 13: Ponderous Strike (replaces Hungry Earth)</p><p>Warden daily 15: Form of the Rowan Sentinel (replaces Form of the Willow Sentinel)</p><p>Warden utility 16: Verdant Life</p><p>Warden encounter 17: Eager Vine Strike (replaces Burst of Earth's Fury)</p><p></p><p>ITEMS</p><p>Heavy Shield, Boots of Quickness (paragon tier), Screaming Darkhide Armor +4, Carcanet of Psychic Schism (paragon tier), Feyslaughter Craghammer +4, Safewing Amulet +4</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p></p><p>Looking for more efficient ways to spend my feats and better item feat combinations. Im happy with my weapon choice though.</p><p></p><p>Thanks in advance</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 4852108, member: 61430"] Few things to know: 1. DM is giving paragon defenses free, and it doesn't count as a feat bonues. 2. DM is giving weapon/implement expertise free for every weapon/implement we are proficient with. 3. My party has 4 people. Others are Human artificer, shadar-kai Beastmaster ranger, and a deva wrathful invoker. 4. My background is a house creation that gives strength instead of cha for intimidate and gives me +1 to nature. 5. My DM is going to allow the use of intimidate as a minor action to goad enemies into attacking me. 6. We will have an average of 3-4 encounters per day (yes I know thats low.) ====== Created Using Wizards of the Coast D&DI Character Builder ====== Three, level 18 Warforged, Warden, Horned Champion Build: Earth Warden Guardian Might: Earthstrength FINAL ABILITY SCORES Str 23, Con 22, Dex 14, Int 11, Wis 14, Cha 9. STARTING ABILITY SCORES Str 16, Con 15, Dex 13, Int 10, Wis 13, Cha 8. AC: 35 Fort: 31 Reflex: 32 Will: 31 HP: 168 Surges: 17 Surge Value: 42 TRAINED SKILLS Nature +17, Athletics +17, Endurance +19, Perception +16, Intimidate +26 UNTRAINED SKILLS Acrobatics +8, Arcana +9, Bluff +8, Diplomacy +8, Dungeoneering +11, Heal +11, History +9, Insight +11, Religion +9, Stealth +8, Streetwise +8, Thievery +8 FEATS Level 1: Durable Level 2: Battle Awareness Level 4: Toughness Level 6: Weapon Proficiency (Craghammer) Level 8: Weapon Focus (Hammer) Level 10: Improved Initiative (retrained to Danger Sense at Level 11) Level 11: Iron Will Level 12: Lightning Reflexes Level 14: Fleet-Footed Level 16: Hammer Rhythm Level 18: Warforged Tactics POWERS Warden at-will 1: Thorn Strike Warden at-will 1: Earth Shield Strike Warden encounter 1: Hungry Earth Warden daily 1: Form of the Willow Sentinel Warden utility 2: Nature's Abundance Warden encounter 3: Burst of Earth's Fury Warden daily 5: Thunder Step Warden utility 6: Bear's Endurance Warden encounter 7: Mountain Hammer Warden daily 9: Form of the Oak Sentinel Warden utility 10: Returning Strength Warden encounter 13: Ponderous Strike (replaces Hungry Earth) Warden daily 15: Form of the Rowan Sentinel (replaces Form of the Willow Sentinel) Warden utility 16: Verdant Life Warden encounter 17: Eager Vine Strike (replaces Burst of Earth's Fury) ITEMS Heavy Shield, Boots of Quickness (paragon tier), Screaming Darkhide Armor +4, Carcanet of Psychic Schism (paragon tier), Feyslaughter Craghammer +4, Safewing Amulet +4 ====== Created Using Wizards of the Coast D&DI Character Builder ====== Looking for more efficient ways to spend my feats and better item feat combinations. Im happy with my weapon choice though. Thanks in advance [/QUOTE]
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