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Help or advice?D&D group w/players, failure to acknowledge or even know rules... help
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<blockquote data-quote="CherubKid" data-source="post: 5478842" data-attributes="member: 21687"><p>Hi Gottohneaffen,</p><p></p><p>I feel your pain. And I understand your frustration, especially with trying to maintain the integrity of a game you love when noone else takes it as seriously (or understands the rules as well) as you do.</p><p></p><p>But I would say this: The game (as wonderful as it is) is not worth alienating friendships or insulting newbies over. Try to look at this as a social gathering, and (as much as it hurts) let the rules be secondary. When things get crazy and out of control, let it be silly fun for you, and not something you agonize over. </p><p></p><p>When players do something creative that doesn't quite fit the rules (which will always happen), try to reward them -- not necessarily with success, but with encouragement. A high DC ability score is often appropriate when someone attempts something outside of their skill set.</p><p></p><p>If you get the chance, maybe DM a smaller game on the side, even if it's just once every month or two, with a handful of the better players. This can go a long way to satisfy the need for role-playing sanity.</p><p></p><p>And if you're currently alternating with the other DM, let him have his world and his set of rules, and then have the players use a separate set of PCs for *your* world. This way your realm won't be tied up with his random decisions.</p><p></p><p>But most of all - enjoy everything - including the rules, but also the friends, the strangers, the snacks, the dragons, the unpredicatbility of the dice, and the treasure that awaits (even if it's not level-appropriate).</p></blockquote><p></p>
[QUOTE="CherubKid, post: 5478842, member: 21687"] Hi Gottohneaffen, I feel your pain. And I understand your frustration, especially with trying to maintain the integrity of a game you love when noone else takes it as seriously (or understands the rules as well) as you do. But I would say this: The game (as wonderful as it is) is not worth alienating friendships or insulting newbies over. Try to look at this as a social gathering, and (as much as it hurts) let the rules be secondary. When things get crazy and out of control, let it be silly fun for you, and not something you agonize over. When players do something creative that doesn't quite fit the rules (which will always happen), try to reward them -- not necessarily with success, but with encouragement. A high DC ability score is often appropriate when someone attempts something outside of their skill set. If you get the chance, maybe DM a smaller game on the side, even if it's just once every month or two, with a handful of the better players. This can go a long way to satisfy the need for role-playing sanity. And if you're currently alternating with the other DM, let him have his world and his set of rules, and then have the players use a separate set of PCs for *your* world. This way your realm won't be tied up with his random decisions. But most of all - enjoy everything - including the rules, but also the friends, the strangers, the snacks, the dragons, the unpredicatbility of the dice, and the treasure that awaits (even if it's not level-appropriate). [/QUOTE]
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