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HELP! Orcs, Tribes, and PC's...
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<blockquote data-quote="I'm A Banana" data-source="post: 486337" data-attributes="member: 2067"><p>Well, here's a lil' something of a dillemma in my brain. Maybe ENworld's world-famous pool of cool peeps can help me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>IMC, I have one player who is an orcish barbarian/shaman. His history is a bit up in the air, but I'd like to bring his tribe into the game more...</p><p></p><p>Basically, I'm wondering: what kind of problems could arise when an orc "comes home?" The PC says he left the tribe to earn some more money in the "civilized world." How do those left in his tribe see this? Is he a betrayer? A weakling? A being to frightened to make it in his own tribe? How will his old family and friends react to him coming back?</p><p></p><p>Basically, I guess, how is your usual Orcish PC viewed by the more normal orcs who raid and pillage and kill (the PC does that, too, but he's at least CN instead of CE, so he's got a bit of a conscience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>The plot I have in mind right now involves the PC's father, dying of a rare disease, and kidnapping the party healer when they come through his territory...</p><p></p><p>....how do I make the orcish PC instrumental in rescuing and aiding the party (keeping in mind he takes a largely typical orcish barbarian strategy of "hit stuff until it stops moving", and his initial reason of leaving being searching for a better life with "better pay")?</p><p></p><p>Any great ideas? I'm quite flexible, if I hear some good stuff here. The game is Sunday, so the quicker the replies, the better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 486337, member: 2067"] Well, here's a lil' something of a dillemma in my brain. Maybe ENworld's world-famous pool of cool peeps can help me. ;) IMC, I have one player who is an orcish barbarian/shaman. His history is a bit up in the air, but I'd like to bring his tribe into the game more... Basically, I'm wondering: what kind of problems could arise when an orc "comes home?" The PC says he left the tribe to earn some more money in the "civilized world." How do those left in his tribe see this? Is he a betrayer? A weakling? A being to frightened to make it in his own tribe? How will his old family and friends react to him coming back? Basically, I guess, how is your usual Orcish PC viewed by the more normal orcs who raid and pillage and kill (the PC does that, too, but he's at least CN instead of CE, so he's got a bit of a conscience. ;)). The plot I have in mind right now involves the PC's father, dying of a rare disease, and kidnapping the party healer when they come through his territory... ....how do I make the orcish PC instrumental in rescuing and aiding the party (keeping in mind he takes a largely typical orcish barbarian strategy of "hit stuff until it stops moving", and his initial reason of leaving being searching for a better life with "better pay")? Any great ideas? I'm quite flexible, if I hear some good stuff here. The game is Sunday, so the quicker the replies, the better. ;) [/QUOTE]
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