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<blockquote data-quote="Olgar Shiverstone" data-source="post: 1872045" data-attributes="member: 5868"><p>You can't say I didn't try to warn them <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> . </p><p></p><p>With 6 characters of levels 9-10, they should rate one to two ELs higher than the book, so they should be able to handle a CR 13 Beholder with some smart play. Not that it might not smart a bit when it's all over, mind you. (Oh, yeah -- and earlier in this same session, the took a CR14 baddie, 1/2 dragon ftr/sor, down in one round. That wasn't supposed to be a combat encounter, but one of the low Cha characters got a bit ... surly. So I'm generally pretty confident in their combat ability, if not the consistent skill in talking their way out of problems. They did talk/diplomacy their way past a tribe of giants the same session, though.)</p><p></p><p>Edit: Just 'cause it's fun, here's the situation and the initiative order:</p><p></p><p>The beholder is about 10' from the hole it used to enter the chamber (hole in the floor), and about 15' from the nearest wall. The chamber is almost circular, 60' across, with an oval lake in the center; the Beholder is on the south side of the lake. Vlad (Rog5/Ftr4) is in melee with the beholder (wielding a +2 shock battleaxe). Sully (Sor 10) is about 20' to the beholder's left front at the 10 o'clock position (measured from the central eye). Fiddle (Rgr6/Rog4)is 25' away, also at 10 o'clock. Darian (Ftr2/Clr6/Mrnglord of Lathander 2), Alya (Brd8/Arc1, the only one with darkvision, but who is also armed with an <em>oathbow</em>), and Calrom (Rgr 10) are about 40' away, at 11, 12, and 1 o'clock respectively, in the beholder's central eye cone (and the lake is between those three and the beholder). Grishelm (class unknown), the hired Svirfbneblin guide, retreated down a side passage 80' to the beholder's 2 o'clock (east side of chamber). There is one additional exit on the west side of the chamber, now about 30' to Calrom's rear. The daylight spell is centered over the lake, and Fiddle's <em>continual flame</em> bullseye lantern is on the ground at Darian's feet -- both out due to antimagic. The beholder's central eye is currently open. Two characters's are wounded (Fiddle -8 hp, and Grishelm).</p><p></p><p>Last round, Sully cast a light spell on a coin that is on the floor to his front. The beholder is actually at the edge of the shadowy illumination area around the light radius (Sully and Calrom can both see it due to low-light vision).</p><p></p><p>We broke at the start of round four. Initiative order:</p><p></p><p>Fiddle</p><p>Darian</p><p>Alya</p><p>The Beholder</p><p>Sully</p><p>Calrom</p><p>Grishelm</p><p>Vlad</p><p></p><p>Good luck, guys!</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 1872045, member: 5868"] You can't say I didn't try to warn them :] . With 6 characters of levels 9-10, they should rate one to two ELs higher than the book, so they should be able to handle a CR 13 Beholder with some smart play. Not that it might not smart a bit when it's all over, mind you. (Oh, yeah -- and earlier in this same session, the took a CR14 baddie, 1/2 dragon ftr/sor, down in one round. That wasn't supposed to be a combat encounter, but one of the low Cha characters got a bit ... surly. So I'm generally pretty confident in their combat ability, if not the consistent skill in talking their way out of problems. They did talk/diplomacy their way past a tribe of giants the same session, though.) Edit: Just 'cause it's fun, here's the situation and the initiative order: The beholder is about 10' from the hole it used to enter the chamber (hole in the floor), and about 15' from the nearest wall. The chamber is almost circular, 60' across, with an oval lake in the center; the Beholder is on the south side of the lake. Vlad (Rog5/Ftr4) is in melee with the beholder (wielding a +2 shock battleaxe). Sully (Sor 10) is about 20' to the beholder's left front at the 10 o'clock position (measured from the central eye). Fiddle (Rgr6/Rog4)is 25' away, also at 10 o'clock. Darian (Ftr2/Clr6/Mrnglord of Lathander 2), Alya (Brd8/Arc1, the only one with darkvision, but who is also armed with an [i]oathbow[/i]), and Calrom (Rgr 10) are about 40' away, at 11, 12, and 1 o'clock respectively, in the beholder's central eye cone (and the lake is between those three and the beholder). Grishelm (class unknown), the hired Svirfbneblin guide, retreated down a side passage 80' to the beholder's 2 o'clock (east side of chamber). There is one additional exit on the west side of the chamber, now about 30' to Calrom's rear. The daylight spell is centered over the lake, and Fiddle's [i]continual flame[/i] bullseye lantern is on the ground at Darian's feet -- both out due to antimagic. The beholder's central eye is currently open. Two characters's are wounded (Fiddle -8 hp, and Grishelm). Last round, Sully cast a light spell on a coin that is on the floor to his front. The beholder is actually at the edge of the shadowy illumination area around the light radius (Sully and Calrom can both see it due to low-light vision). We broke at the start of round four. Initiative order: Fiddle Darian Alya The Beholder Sully Calrom Grishelm Vlad Good luck, guys! [/QUOTE]
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