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Help out a Clueless - Returning to the Material Plane from Sigil?!
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<blockquote data-quote="Sword of Spirit" data-source="post: 9554960" data-attributes="member: 6677017"><p>Unfortunately the Planescape lore is really lacking on this sort of thing. It really took more of a DM railroad (or heavily bounded sandbox) attitude towards planar travel. So despite the apparent promise of being able to go anywhere, it's really more you can go anywhere your DM wants you to go, when they want you to go, and how they want you to go.</p><p></p><p>As a DM, I'm not a fan of that. I actually like allowing my players to go anywhere they want to go that makes sense. To do to that I'm working on various random tables for locating portals and such. But we have to refine our own assumptions, because the books don't help much!</p><p></p><p>The way I would look at it is that:</p><p></p><p>Time to find portal = Rarity - (gold * contacts)</p><p></p><p>The rarer a portal is, the longer it will take you to find it, but money and/or contacts can reduce that substantially.</p><p></p><p>I would say, for a portal from Sigil to the Material Plane, Toril is literally the most common world. I base this on the amount of NPCs described as from their relative to other worlds.</p><p></p><p>That said, Material Plane portals are some of the most rare portals. If you have a lot of gold (from a planar perspective), you can have the location of the portal and info tomorrow, with your contact apologizing that he could only get you to Daggerford, but if you give him a couple more days he can find you one to Waterdeep like you wanted. No guarantee its not a temporary portal though.</p><p></p><p>If you lack money, then it's probably a matter of time and luck. If you are well connected with the right people, it could be quite easy, but you're unlikely to be that collected, so it's a matter of time and/ok money.</p><p></p><p>Now if you want a portal to a gate town on the Outlands, one or two permanent portals for each town are so well known you won't even have to pay to learn their locations and keys because all the locals know where they are. If you don't have friends yet, people <em>will</em> charge your Clueless self.</p><p></p><p>And it's a whole spectrum in-between.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9554960, member: 6677017"] Unfortunately the Planescape lore is really lacking on this sort of thing. It really took more of a DM railroad (or heavily bounded sandbox) attitude towards planar travel. So despite the apparent promise of being able to go anywhere, it's really more you can go anywhere your DM wants you to go, when they want you to go, and how they want you to go. As a DM, I'm not a fan of that. I actually like allowing my players to go anywhere they want to go that makes sense. To do to that I'm working on various random tables for locating portals and such. But we have to refine our own assumptions, because the books don't help much! The way I would look at it is that: Time to find portal = Rarity - (gold * contacts) The rarer a portal is, the longer it will take you to find it, but money and/or contacts can reduce that substantially. I would say, for a portal from Sigil to the Material Plane, Toril is literally the most common world. I base this on the amount of NPCs described as from their relative to other worlds. That said, Material Plane portals are some of the most rare portals. If you have a lot of gold (from a planar perspective), you can have the location of the portal and info tomorrow, with your contact apologizing that he could only get you to Daggerford, but if you give him a couple more days he can find you one to Waterdeep like you wanted. No guarantee its not a temporary portal though. If you lack money, then it's probably a matter of time and luck. If you are well connected with the right people, it could be quite easy, but you're unlikely to be that collected, so it's a matter of time and/ok money. Now if you want a portal to a gate town on the Outlands, one or two permanent portals for each town are so well known you won't even have to pay to learn their locations and keys because all the locals know where they are. If you don't have friends yet, people [I]will[/I] charge your Clueless self. And it's a whole spectrum in-between. [/QUOTE]
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