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Help: Paladin putting group in danger...
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<blockquote data-quote="jdavis" data-source="post: 564591" data-attributes="member: 8704"><p>Man all the good answers are already taken. I'd make sure that he and the rest of the party knows that there is a big difference between Bravery and arrogance, It would depend on who he was a Paladin of but his arrogance in thinking he is undefeatable could be looked poorly apon. For alot of Paladins there is alot more to it than just being a bad ass. THe Paladin in our campaign gives 50% of all treasure he gets to the poor, he normally stops anywhere he can and does good deeds and is generally helpful and overly worried about the weak. He never thinks of him self as being a awe inspiring fighter because he tries to maintain at least some humility, his power comes from his god not him, he is nothing but a vessel for his gods will, he does fall off of this and sometimes he gets caught up in money and power, but only for short periods of time and he always ends up helping people in the end. He has no problem running from a unwinnable fight as he has more important work to do than dying in a meaningless encounter, that is not to say he doesn't always fight hard but he know when it is time to regroup and come up with a better plan. I don't know the exact details of your adventure but fighting to protect a thief doesn't sound noble or heroic at all. </p><p></p><p>I love the idea of the mentor and the story, I'd also let slip a vieled warning about selfishness and arrogance being things that could cause his god to turn a blind eye to him, risking the life of your friends to feed your own ego is both selfish and arrogant, If he had caused one of the others death it would be on his hands as much as the killers. </p><p></p><p>I'd take the rest of the players aside and let them know that you are not going to pull any punches just because he gets them in trouble and that if he gets them all killed then thats just how it is, it is a party problem they should figure out a way around it. (One of our party always lures the Paladin away when the rest of the party has to do something he might not agree with, better he not know about it at all.) They can find a roleplaying solution to it if he chooses not to heed any other advice.</p></blockquote><p></p>
[QUOTE="jdavis, post: 564591, member: 8704"] Man all the good answers are already taken. I'd make sure that he and the rest of the party knows that there is a big difference between Bravery and arrogance, It would depend on who he was a Paladin of but his arrogance in thinking he is undefeatable could be looked poorly apon. For alot of Paladins there is alot more to it than just being a bad ass. THe Paladin in our campaign gives 50% of all treasure he gets to the poor, he normally stops anywhere he can and does good deeds and is generally helpful and overly worried about the weak. He never thinks of him self as being a awe inspiring fighter because he tries to maintain at least some humility, his power comes from his god not him, he is nothing but a vessel for his gods will, he does fall off of this and sometimes he gets caught up in money and power, but only for short periods of time and he always ends up helping people in the end. He has no problem running from a unwinnable fight as he has more important work to do than dying in a meaningless encounter, that is not to say he doesn't always fight hard but he know when it is time to regroup and come up with a better plan. I don't know the exact details of your adventure but fighting to protect a thief doesn't sound noble or heroic at all. I love the idea of the mentor and the story, I'd also let slip a vieled warning about selfishness and arrogance being things that could cause his god to turn a blind eye to him, risking the life of your friends to feed your own ego is both selfish and arrogant, If he had caused one of the others death it would be on his hands as much as the killers. I'd take the rest of the players aside and let them know that you are not going to pull any punches just because he gets them in trouble and that if he gets them all killed then thats just how it is, it is a party problem they should figure out a way around it. (One of our party always lures the Paladin away when the rest of the party has to do something he might not agree with, better he not know about it at all.) They can find a roleplaying solution to it if he chooses not to heed any other advice. [/QUOTE]
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