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Help: Paladin putting group in danger...
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<blockquote data-quote="Myrmidon" data-source="post: 566651" data-attributes="member: 9539"><p>Thanks to all for the advice. I haven't gone through every post, but I wanted to address a few of them.</p><p></p><p>The rogue did indeed steal a book from the monk. The player wanted to hit the Ninja of the Crescent Moon class, we worked out that he'd had a mentor, but didn't complete the training. Said monk was a killer for hire, so the rogue decided to take off with his "instruction manual," thus he could a) prevent the master from further study b) learn the class on his own. So the theft was never consisdered an issue.</p><p></p><p>The entire group was aware of how powerful the monk was, and for those who doubted he let the group "spell up" for a couple of rounds and took a tanglefoot bag to the chest, then took the rogue to -6 hp in the first round. Everybody noted that I was rolling d12's for his fists. So it was obvious that he was no joke.</p><p></p><p>While this player is the second youngest member of the group, he's 26. Way too old to pout and throw tantrums when things don't go his way. We've all been know to get upset when the dice gods forsake us, but he takes it to a new level sometimes. On the other hand I guess that means he likes his character, and there's nothing wrong with that. </p><p></p><p>My main concern is that when he refused to leave, the rest of the group felt obligated to stand with him. Someday this might result in the entire group getting killed, and nobody wants that.</p></blockquote><p></p>
[QUOTE="Myrmidon, post: 566651, member: 9539"] Thanks to all for the advice. I haven't gone through every post, but I wanted to address a few of them. The rogue did indeed steal a book from the monk. The player wanted to hit the Ninja of the Crescent Moon class, we worked out that he'd had a mentor, but didn't complete the training. Said monk was a killer for hire, so the rogue decided to take off with his "instruction manual," thus he could a) prevent the master from further study b) learn the class on his own. So the theft was never consisdered an issue. The entire group was aware of how powerful the monk was, and for those who doubted he let the group "spell up" for a couple of rounds and took a tanglefoot bag to the chest, then took the rogue to -6 hp in the first round. Everybody noted that I was rolling d12's for his fists. So it was obvious that he was no joke. While this player is the second youngest member of the group, he's 26. Way too old to pout and throw tantrums when things don't go his way. We've all been know to get upset when the dice gods forsake us, but he takes it to a new level sometimes. On the other hand I guess that means he likes his character, and there's nothing wrong with that. My main concern is that when he refused to leave, the rest of the group felt obligated to stand with him. Someday this might result in the entire group getting killed, and nobody wants that. [/QUOTE]
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