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Help! PC party makeup creates DM quandary!
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<blockquote data-quote="zyzzyr" data-source="post: 1349049" data-attributes="member: 1867"><p>Hi all,</p><p></p><p>Thanks for the quick response!</p><p></p><p>I've got to admit, I was not expecting answers like that. Perhaps it is because I left out an important piece of information. They are all newbies, every last one of them. No one in the group has gamed for more than 6 or 7 sessions, and they are still very much inexperienced. The newer two have only gamed for 3 sessions each.</p><p></p><p>This is why I am concerned that they might not adapt as quickly as I had hoped. I was thinking of sending them on a less combat-intensive adventure to get their bearings (now that the fighters have gone), but I can't think of a good adventure that will use the skills of both the druid and the rogue at the same time. The sorcerers, well, they can contribute no matter where they are. Any ideas?</p><p></p><p>Also, I am *very* reluctant to let them learn a lesson through character death. Character death is a traumatic experience, for one, and second, is very difficult to come back from. With experienced players it's no biggie, since you just roll up a new character, but these folk are tied to their characters very deeply. (Besides which, they *did* think of the makeup, and chose rogue and sorcerer to give the dungeoneering aspect and more firepower -- then the two fighters quit. It's hardly reasonable to "punish" them with character death for that).</p><p></p><p>I'm glad to know that the summoning might offset this, though. The druid is a 3.5 druid, and so can spontaneously cast -- I'll make sure to indicate this option to her (and perhaps point out when it might be appropriate to cast).</p><p></p><p>zyzzyr</p></blockquote><p></p>
[QUOTE="zyzzyr, post: 1349049, member: 1867"] Hi all, Thanks for the quick response! I've got to admit, I was not expecting answers like that. Perhaps it is because I left out an important piece of information. They are all newbies, every last one of them. No one in the group has gamed for more than 6 or 7 sessions, and they are still very much inexperienced. The newer two have only gamed for 3 sessions each. This is why I am concerned that they might not adapt as quickly as I had hoped. I was thinking of sending them on a less combat-intensive adventure to get their bearings (now that the fighters have gone), but I can't think of a good adventure that will use the skills of both the druid and the rogue at the same time. The sorcerers, well, they can contribute no matter where they are. Any ideas? Also, I am *very* reluctant to let them learn a lesson through character death. Character death is a traumatic experience, for one, and second, is very difficult to come back from. With experienced players it's no biggie, since you just roll up a new character, but these folk are tied to their characters very deeply. (Besides which, they *did* think of the makeup, and chose rogue and sorcerer to give the dungeoneering aspect and more firepower -- then the two fighters quit. It's hardly reasonable to "punish" them with character death for that). I'm glad to know that the summoning might offset this, though. The druid is a 3.5 druid, and so can spontaneously cast -- I'll make sure to indicate this option to her (and perhaps point out when it might be appropriate to cast). zyzzyr [/QUOTE]
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