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Help! PC party makeup creates DM quandary!
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<blockquote data-quote="zyzzyr" data-source="post: 1350097" data-attributes="member: 1867"><p>Hi all,</p><p></p><p>Thanks for the responses.</p><p></p><p>Unfortunately, some of these ideas do not fit the criteria I've set out. I don't want to introduce any new NPCs since I don't want to run more than one. Since they're newbies, this would include cohorts (it's rules-heavy enough to run one character, running two is much more difficult). Others will just guarantee that people will stop playing because the "GM is being a jerk". They're still newbie enough that I can't just cut them loose and see what happens.</p><p></p><p>The reason that it began as a combat intensive campaign is because half of the people in the group (the two that have since left) wanted a combat intensive campaign. Unfortunately the story is fairly well set, and the area is in the midst of a war. Enough of the story has been exposed as well so I can't just backtrack on a few things or change the story on a dime. However, it's easy enough to give them non-combat oriented quests instead -- but my question was more specific: i.e. with a druid, two sorcerers, and a rogue, what sort of adventures can people come up with?</p><p></p><p>I've finally come up with an idea for the next adventure -- to show them that they can still function and have fun without some toe to toe fighters (don't forget, they've only seen combat intensive, so as newbies they really don't know much else!). And I think I'm going to be a little easier-going out of game to plan out spells to use, etc.</p><p></p><p>Anyhow, the next adventure I have involves a hidden town of gnomes that has been long since abandoned, and the PCs are sent in to find out why it's abandoned. Lots of traps, lots of nature stuff, lots of magic, and very little straight up fighting. Should work out well.</p><p></p><p>If anyone else has ideas, I'd love to hear them!</p><p></p><p>zyzzyr</p></blockquote><p></p>
[QUOTE="zyzzyr, post: 1350097, member: 1867"] Hi all, Thanks for the responses. Unfortunately, some of these ideas do not fit the criteria I've set out. I don't want to introduce any new NPCs since I don't want to run more than one. Since they're newbies, this would include cohorts (it's rules-heavy enough to run one character, running two is much more difficult). Others will just guarantee that people will stop playing because the "GM is being a jerk". They're still newbie enough that I can't just cut them loose and see what happens. The reason that it began as a combat intensive campaign is because half of the people in the group (the two that have since left) wanted a combat intensive campaign. Unfortunately the story is fairly well set, and the area is in the midst of a war. Enough of the story has been exposed as well so I can't just backtrack on a few things or change the story on a dime. However, it's easy enough to give them non-combat oriented quests instead -- but my question was more specific: i.e. with a druid, two sorcerers, and a rogue, what sort of adventures can people come up with? I've finally come up with an idea for the next adventure -- to show them that they can still function and have fun without some toe to toe fighters (don't forget, they've only seen combat intensive, so as newbies they really don't know much else!). And I think I'm going to be a little easier-going out of game to plan out spells to use, etc. Anyhow, the next adventure I have involves a hidden town of gnomes that has been long since abandoned, and the PCs are sent in to find out why it's abandoned. Lots of traps, lots of nature stuff, lots of magic, and very little straight up fighting. Should work out well. If anyone else has ideas, I'd love to hear them! zyzzyr [/QUOTE]
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