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Help! PC party makeup creates DM quandary!
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<blockquote data-quote="Altamont Ravenard" data-source="post: 1350370" data-attributes="member: 14700"><p>They probably know they have to be careful. They probably have some capacity to sneak about. If they have to fight, they'll have to develop tactics to optimize their strengths and minimize their weaknesses. I don't know what the sorcerers' spell selections are, but as someone pointed out, maybe let them trade some spells every level instead. Make sure their lists are diversified and complementary. Study with the druid his spell list to make sure he knows the most important spells. If you haven't done something similar, prepare a few index cards with stats for the animals that he summons.</p><p></p><p>The rogue and druid can work well together, especially if the druid can summon animals to help the rogue get into flanking position.</p><p></p><p>Don't tell them what to do, but make sure they remember to use their abilities. Sometimes the player forgets what the character should know.</p><p></p><p>If you want to stay combat heavy, make sure the players scout ahead and use the terrain to their advantage. Or start the combat from further away, and forget to give the enemies some ranged weapons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You'll probably have to be a little more careful, but I wouldn't change the campaign on the account that the party isn't what it used to be.</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1350370, member: 14700"] They probably know they have to be careful. They probably have some capacity to sneak about. If they have to fight, they'll have to develop tactics to optimize their strengths and minimize their weaknesses. I don't know what the sorcerers' spell selections are, but as someone pointed out, maybe let them trade some spells every level instead. Make sure their lists are diversified and complementary. Study with the druid his spell list to make sure he knows the most important spells. If you haven't done something similar, prepare a few index cards with stats for the animals that he summons. The rogue and druid can work well together, especially if the druid can summon animals to help the rogue get into flanking position. Don't tell them what to do, but make sure they remember to use their abilities. Sometimes the player forgets what the character should know. If you want to stay combat heavy, make sure the players scout ahead and use the terrain to their advantage. Or start the combat from further away, and forget to give the enemies some ranged weapons ;) You'll probably have to be a little more careful, but I wouldn't change the campaign on the account that the party isn't what it used to be. AR [/QUOTE]
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Help! PC party makeup creates DM quandary!
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