Help!! PDF & missing RPG page...

Zander

Explorer
I bought a copy of Mongoose's "Power Class: Fool" yesterday but page 14 is missing. Mongoose have put the missing page on their site as a PDF but I can't read many PDFs including this one and there's no practical way of fixing the problem. :(

I would be very grateful if some kind soul would go to the Power Class: Fool section, download the missing page, copy it and post it in a reply to this message.

Thank you in advance for your help.
 
Last edited:

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I just got a reply from Mongoose by e-mail.

In case anyone is curious, here's the missing page:

"Lorekeeping

Rueful Knowing: Fools are often privy to things they should not know,
information that can be very harmful if told to the wrong person or revealed
in public. What a fool with Rueful Knowing can learn is even more dangerous,
possibly getting the subject of the fool's knowledge into severe physical or
legal trouble. No secret is safe from a fool with this power, even those he
could not normally learn, but getting the secret requires a Gather
Information check with a DC equal to the severity of the desired
information. Unlike Gossip, Rueful Knowing has no limits to its subject
matter, so long as one person the fool knows has the information he seeks.
Fools are cautioned to be very careful with this power. Knowing the king is
having a go at his chambermaids is one thing but announcing it at his
wedding is quite another.

Prerequisites: Fool Level 5+, Gossip, Gather Information 8 ranks.


Triviality: Knowledge skills are second nature to a fool with Triviality as
a power. By making a Trivia skill check against a DC of 20 using the average
of his Knowledge skill ranks as his Trivia rank bonus, a fool can come up
with some useful, random fact about any topic at hand. There is not a limit
to the use of this ability, but once it fails, it cannot be used for the
same topic for 24 hours and there is no control over what fact is
remembered.

Prerequisite: 8 ranks total in any Knowledge skills, Intelligence 14+.


Gossip: The fool with the power of Gossip hears all the latest court and
local news, even the stuff that is frivolous, outright fabrications and the
occasional juicy bit of slander. By making a Gather Information check
concerning a place, person or thing of interest, the fool can learn details
concerning it simply by listening and asking the right questions. This
ability can only work if the intended subject is something known by at least
three people within the social circles the fool associates. The DC for this
check ranges from 10 for common information such as notable merchants for a
given trade item to upwards of 40 and 45 for truly obscure, private secrets
such as the true identity of an infamous assassin.

Prerequisites: Wisdom 12+, Gather Information 4 ranks, Knowledge (local) 4
ranks.


Network of Eyes: A fool with the Network of Eyes sits at the centre of a
vast web of information in the form of people who may or may not even know
they serve him. By periodically checking with these contacts and/or waiting
for them to come to him, the fool knows many more secrets than he could
possibly learn on his own. Having a Network of Eyes lowers the DC of any
Gather Information check the fool makes within a familiar culture by 5 and
allows him to use his Gossip power once a week even if he does not have the
opportunity to do so actively."
 

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