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Help picking 4th level arcane spells
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<blockquote data-quote="Gaiden" data-source="post: 844634" data-attributes="member: 103"><p>One thing that would help would be a list of spells you already have in your spell book(s). While a wizard can get any number of spells, the first selected ones (from level gain) should be the most useful to you at the time (an advantage a sorcerer cannot partake in).</p><p></p><p>For example, if you have slow, do not take solid fog, they overlap right now too much to make solid fog a better choice than perhaps charm monster if you have no other charm or hold spells.</p><p></p><p>Another example is improved invisibility. You are a conjurerer whom I imagine is making use of summon spells, melf's acid arrow, web, grease, etc. If you already have invisibility, wait on improved invisibility as you can remain invisibile while casting summon spells. Once you have cast all your summon spells you probably would have gone through the majority of the duration of improved invisibility anyway.</p><p></p><p>Assuming you have some of the above spells, I would suggest a few that are either simply too good to pass up, or would have synergy with other spells you already have.</p><p></p><p>Dimensional Door</p><p>Stoneskin</p><p>Polymorph Self</p><p></p><p>These three spells are simply some of the best 4th level spells out there. Moreover, you are a wizard, so doubling up on spells such as dimensional door and teleport does not matter. Polymorph used defensively can gain you around +10 NA which when stacked with shield, cat's grace, and mage armor makes you virtually unhittable. Of course, stoneskin makes the whole AC thing obsolete - at least for a while. On the other hand polymorph self is much more versatile. For example, if you don't have levitate, fly, spider climb, or jump, polymorph self may be the choice to go with as it can make up for all of these.</p><p></p><p>Scrying and Arcane Eye are very useful divination spells but are also somewhat trumped by earlier spells depending on your style of play. Again, if you have invisibility, they are less useful <strong>IF</strong> you play dungeon crawls, and stereotypical adventuring. If your group instead is doing regular reconnaissance and functions more on a know the enemy and his weaknesses first, that one of these spells are for you.</p><p></p><p>As a conjurer I am surprised no one has mentioned Summon Monster IV. Fourth level spells and up are where the summon spells become the Shizat. You have access to an incredibly wide variety of creatures (and as a wizard you do not need to worry about alignment restrictions) and if nothing else, you can summon a lantern archon - best use a of a spell to send a message in the game, get a free third level spell (magic circle against evil) for the casting, can cast aid, makes enemies make a ST or get -2 to all rolls, and can make 2 ranged touch attacks per round. If you have taken the augment summoning feat, you should definitely take summon monster IV.</p><p></p><p>Evard's Black Tentacles is a great stand alone spell, but as suggested, is even better when combined with another spell hampering movement. Slow and solid fog are very good spells to use in conjunction with it. However, if you already have summon swarm, evard's black tentacles may not be the best choice right now - especially if you also have web. I would suggest increasing your versatility and go for different sorts of spells - like polymorph self or dimensional door.</p><p></p><p>So without knowing your spells or feats, I would make this suggestion:</p><p></p><p>Summon Monster IV</p><p></p><p>and either Polymorph Self or Dimensional Door</p></blockquote><p></p>
[QUOTE="Gaiden, post: 844634, member: 103"] One thing that would help would be a list of spells you already have in your spell book(s). While a wizard can get any number of spells, the first selected ones (from level gain) should be the most useful to you at the time (an advantage a sorcerer cannot partake in). For example, if you have slow, do not take solid fog, they overlap right now too much to make solid fog a better choice than perhaps charm monster if you have no other charm or hold spells. Another example is improved invisibility. You are a conjurerer whom I imagine is making use of summon spells, melf's acid arrow, web, grease, etc. If you already have invisibility, wait on improved invisibility as you can remain invisibile while casting summon spells. Once you have cast all your summon spells you probably would have gone through the majority of the duration of improved invisibility anyway. Assuming you have some of the above spells, I would suggest a few that are either simply too good to pass up, or would have synergy with other spells you already have. Dimensional Door Stoneskin Polymorph Self These three spells are simply some of the best 4th level spells out there. Moreover, you are a wizard, so doubling up on spells such as dimensional door and teleport does not matter. Polymorph used defensively can gain you around +10 NA which when stacked with shield, cat's grace, and mage armor makes you virtually unhittable. Of course, stoneskin makes the whole AC thing obsolete - at least for a while. On the other hand polymorph self is much more versatile. For example, if you don't have levitate, fly, spider climb, or jump, polymorph self may be the choice to go with as it can make up for all of these. Scrying and Arcane Eye are very useful divination spells but are also somewhat trumped by earlier spells depending on your style of play. Again, if you have invisibility, they are less useful [B]IF[/B] you play dungeon crawls, and stereotypical adventuring. If your group instead is doing regular reconnaissance and functions more on a know the enemy and his weaknesses first, that one of these spells are for you. As a conjurer I am surprised no one has mentioned Summon Monster IV. Fourth level spells and up are where the summon spells become the Shizat. You have access to an incredibly wide variety of creatures (and as a wizard you do not need to worry about alignment restrictions) and if nothing else, you can summon a lantern archon - best use a of a spell to send a message in the game, get a free third level spell (magic circle against evil) for the casting, can cast aid, makes enemies make a ST or get -2 to all rolls, and can make 2 ranged touch attacks per round. If you have taken the augment summoning feat, you should definitely take summon monster IV. Evard's Black Tentacles is a great stand alone spell, but as suggested, is even better when combined with another spell hampering movement. Slow and solid fog are very good spells to use in conjunction with it. However, if you already have summon swarm, evard's black tentacles may not be the best choice right now - especially if you also have web. I would suggest increasing your versatility and go for different sorts of spells - like polymorph self or dimensional door. So without knowing your spells or feats, I would make this suggestion: Summon Monster IV and either Polymorph Self or Dimensional Door [/QUOTE]
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