Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Help planning generalist fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SnowDog" data-source="post: 137587" data-attributes="member: 2225"><p>Hi all --</p><p></p><p>My newest character (a human fighter named Jonan) is starting to take shape. I like to make things somewhat interesting, so even though I wanted to play a straight fighter, I didn't go the "normal" fighter route -- picking a feat chain and following it, specializing in a single weapon.</p><p></p><p>Instead, I wanted to make a generalist fighter who was comfortable with any weapon, who had a tactical understanding of the battlefield and was comfortable moving around to where his help would be most needed at any given time. I may eventually evolve him into something of a battlefield leader, though that's sort of up in the air.</p><p></p><p>To work towards this, I chose for my first 4 feats Mobility, Dodge, Combat Reflexes, and Quick Draw. The quick draw is key because he uses a weapon with reach when possible, and needs to quickly adapt to "normal" weapons when that isn't feasible any more (no spiked chains in this game). </p><p></p><p>He's just hit level 3, and I need to pick his level 3 feat. I'm looking towards the future, and I'm torn between Power Attack and Expertise. Both, I think, represent the good tactician's ability to focus his fighting in the direction he needs, and so both will fit the character concept well. Power Attack opens up Cleave, which I think would mesh really well with his current abilities. Likewise, Expertise opens up improved disarm and trip, which work well with a reach weapon.</p><p></p><p>(FYI Stats are: STR 17, DEX 14, CON 16, INT 13, WIS 10, CHA 12)</p><p></p><p>There will be some downtime in our campaign where the characters will be off-camera, and advance a level or two (we wanted to play the early time for the characters, and then move up to level 5 or 6). During that time, if there's a specific nonstandard feat I am interested in, he would consider it ... but I haven't found any I want. Likewise, if there's a prestige class I want, I should start focusing my feats/skills in that direction -- but I've seen none I want.</p><p></p><p>So -- given all that, does anyone have any advice? Anything I've overlooked? Nonstandard feats or prestige classes that I could submit to my DM for approval?</p><p></p><p>My current thoughts:</p><p></p><p>Take power attack. At level 4, increase STR to 18 and take Spring Attack. Try to reduce encumberance at this point so he can have a 30' move instead of the 20' he has now.</p><p></p><p>Future feats: Cleave, Expertise, Mounted Combat (?), ...?</p><p></p><p>Things I've considered but don't think they're worth it: add to a saving throw, improved initiative, two weapon fighting/ambidexterity....</p><p></p><p>It's unlikely this game will make it past, say, 10th level ... but anything's possible. But we're aiming more for a mid-level game. Keep that in mind when suggesting things; if the plan doesn't "come together" until level 14, it probably isn't worth looking into <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="SnowDog, post: 137587, member: 2225"] Hi all -- My newest character (a human fighter named Jonan) is starting to take shape. I like to make things somewhat interesting, so even though I wanted to play a straight fighter, I didn't go the "normal" fighter route -- picking a feat chain and following it, specializing in a single weapon. Instead, I wanted to make a generalist fighter who was comfortable with any weapon, who had a tactical understanding of the battlefield and was comfortable moving around to where his help would be most needed at any given time. I may eventually evolve him into something of a battlefield leader, though that's sort of up in the air. To work towards this, I chose for my first 4 feats Mobility, Dodge, Combat Reflexes, and Quick Draw. The quick draw is key because he uses a weapon with reach when possible, and needs to quickly adapt to "normal" weapons when that isn't feasible any more (no spiked chains in this game). He's just hit level 3, and I need to pick his level 3 feat. I'm looking towards the future, and I'm torn between Power Attack and Expertise. Both, I think, represent the good tactician's ability to focus his fighting in the direction he needs, and so both will fit the character concept well. Power Attack opens up Cleave, which I think would mesh really well with his current abilities. Likewise, Expertise opens up improved disarm and trip, which work well with a reach weapon. (FYI Stats are: STR 17, DEX 14, CON 16, INT 13, WIS 10, CHA 12) There will be some downtime in our campaign where the characters will be off-camera, and advance a level or two (we wanted to play the early time for the characters, and then move up to level 5 or 6). During that time, if there's a specific nonstandard feat I am interested in, he would consider it ... but I haven't found any I want. Likewise, if there's a prestige class I want, I should start focusing my feats/skills in that direction -- but I've seen none I want. So -- given all that, does anyone have any advice? Anything I've overlooked? Nonstandard feats or prestige classes that I could submit to my DM for approval? My current thoughts: Take power attack. At level 4, increase STR to 18 and take Spring Attack. Try to reduce encumberance at this point so he can have a 30' move instead of the 20' he has now. Future feats: Cleave, Expertise, Mounted Combat (?), ...? Things I've considered but don't think they're worth it: add to a saving throw, improved initiative, two weapon fighting/ambidexterity.... It's unlikely this game will make it past, say, 10th level ... but anything's possible. But we're aiming more for a mid-level game. Keep that in mind when suggesting things; if the plan doesn't "come together" until level 14, it probably isn't worth looking into :). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help planning generalist fighter
Top