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Help planning generalist fighter
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<blockquote data-quote="SnowDog" data-source="post: 137937" data-attributes="member: 2225"><p><strong>Thanks</strong></p><p></p><p>Looks like others are interested in the same subject, which is good to see.</p><p></p><p>I agree that a small bonus to AC is a big deal, but so is Cleave. I mean, as long as there are multiple opponents, and I think I will kill one of them, cleave is good. If we're fighting a single high CR opponent, obviously cleave is wasted....</p><p></p><p>I also agree about some specialization down the line, but as others have replied, if I'm aiming to play the game mostly before level 10, I should aim to make the most of my character concept in the levels between say, 6 and 10. Anything above 10 is gravy.</p><p></p><p>So, with that in mind, here's a progression.</p><p></p><p>1. Dodge, Mobility, Combat Reflexes</p><p>2. Quickdraw</p><p>3. Expertise</p><p>4. Spring Attack</p><p>5. N/A</p><p>6. Power Attack, Cleave</p><p>7. N/A</p><p>8. Improved Disarm</p><p>9. Improved Trip (Wasted against high CR opponents?)</p><p>10. Mounted Combat (Take earlier?)</p><p></p><p>Then, for post-10, asssuming the game goes that long, I can start taking the saving throw boosters, the weapon focuses, etc.</p><p></p><p>I'll definitely look into spiked gauntlets and the exotic weapon master in my spare time, too. I'm not sure about the spiked gauntlets -- if I'm using the Glaive, I don't magically start threatening the square right next to me because I have spiked gauntlets, I wouldn't think... I'd think I'd need to drop the Glaive first.... In which case, I may as well quickdraw something. Hrm. (Though it's obviously good for grappling).</p></blockquote><p></p>
[QUOTE="SnowDog, post: 137937, member: 2225"] [b]Thanks[/b] Looks like others are interested in the same subject, which is good to see. I agree that a small bonus to AC is a big deal, but so is Cleave. I mean, as long as there are multiple opponents, and I think I will kill one of them, cleave is good. If we're fighting a single high CR opponent, obviously cleave is wasted.... I also agree about some specialization down the line, but as others have replied, if I'm aiming to play the game mostly before level 10, I should aim to make the most of my character concept in the levels between say, 6 and 10. Anything above 10 is gravy. So, with that in mind, here's a progression. 1. Dodge, Mobility, Combat Reflexes 2. Quickdraw 3. Expertise 4. Spring Attack 5. N/A 6. Power Attack, Cleave 7. N/A 8. Improved Disarm 9. Improved Trip (Wasted against high CR opponents?) 10. Mounted Combat (Take earlier?) Then, for post-10, asssuming the game goes that long, I can start taking the saving throw boosters, the weapon focuses, etc. I'll definitely look into spiked gauntlets and the exotic weapon master in my spare time, too. I'm not sure about the spiked gauntlets -- if I'm using the Glaive, I don't magically start threatening the square right next to me because I have spiked gauntlets, I wouldn't think... I'd think I'd need to drop the Glaive first.... In which case, I may as well quickdraw something. Hrm. (Though it's obviously good for grappling). [/QUOTE]
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