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<blockquote data-quote="Oryan77" data-source="post: 3421919" data-attributes="member: 18701"><p>I had a player once who constantly "reminded" me about all different types of special materials, rituals, magic items, exotic equipment, & anything else that could be treasure for his PC. As a DM, I can't stand it when a player tries to influence me on what I should give PC's.</p><p></p><p>Your situation is sort of similar (player wanting you to give him something you know nothing about). I stopped the player from doing this by telling him that if he finds cool things like materials or equipment in a book, he can tell me about things in general so I might read up on it later and possibly use it in the game. But any specific items he tells me about, I warned him that I will never throw that item in the campaign. I told him that I don't want players thinking that they can dictate what magic items their PC's will get by trying to influence my decision on what I include as treasure. </p><p></p><p>I never had to deal with him telling me about items that I didn't know anything about, "This Baatorian Green Steel sword would be awesome for my PC!". And instead, if he told me, "This new book has some pretty cool materials that weapons can be made out of", I would read up on it if I got a chance and make notes of any materials I might like to include as treasure.</p><p></p><p>So my point is, all you have to do is be nice but say, "Sorry man, I asked you to let me know about the material before selecting it as starting equipment. I can't let you have this since I didn't get a chance to think it over first. If you can't let me know about this stuff beforehand, not only will you not get to have it now, but I will also never include it as treasure in the campaign later on."</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3421919, member: 18701"] I had a player once who constantly "reminded" me about all different types of special materials, rituals, magic items, exotic equipment, & anything else that could be treasure for his PC. As a DM, I can't stand it when a player tries to influence me on what I should give PC's. Your situation is sort of similar (player wanting you to give him something you know nothing about). I stopped the player from doing this by telling him that if he finds cool things like materials or equipment in a book, he can tell me about things in general so I might read up on it later and possibly use it in the game. But any specific items he tells me about, I warned him that I will never throw that item in the campaign. I told him that I don't want players thinking that they can dictate what magic items their PC's will get by trying to influence my decision on what I include as treasure. I never had to deal with him telling me about items that I didn't know anything about, "This Baatorian Green Steel sword would be awesome for my PC!". And instead, if he told me, "This new book has some pretty cool materials that weapons can be made out of", I would read up on it if I got a chance and make notes of any materials I might like to include as treasure. So my point is, all you have to do is be nice but say, "Sorry man, I asked you to let me know about the material before selecting it as starting equipment. I can't let you have this since I didn't get a chance to think it over first. If you can't let me know about this stuff beforehand, not only will you not get to have it now, but I will also never include it as treasure in the campaign later on." [/QUOTE]
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