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<blockquote data-quote="Fenes 2" data-source="post: 695044" data-attributes="member: 6166"><p>I prepare all my adventures the same way: I write a short "Background" section, detailing what happens in the adventure - or what the bad guys want, do and plan to do. Then follows the "Hook", namely detailing how the party enters the picture, with possible alternatives. Then follows "Problems" and "Possibilities", detailing the problems the PCs face, and the possible solutions they have, and the consequences those actions will have.</p><p></p><p>For me it gives the right amount of prepared information to react to the PCs without scripting too much. If I am pretty sure a scene will happen, I may write more detailed notes, dialogue etc., but that happens very seldom - last time, and the only time I wrote more than one page about a single scene, was when the party encountered an avatar of a goddess, and I wanted to ensure the impact of the scene and not forgetting details (like how she walked, how NCPs reacted, how the ground itself reacted, what feelings ran through the PCs etc.) I would not have done that if I had not been sure that the avatar would be encountered (she came to the PCs at the start of the adventure).</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 695044, member: 6166"] I prepare all my adventures the same way: I write a short "Background" section, detailing what happens in the adventure - or what the bad guys want, do and plan to do. Then follows the "Hook", namely detailing how the party enters the picture, with possible alternatives. Then follows "Problems" and "Possibilities", detailing the problems the PCs face, and the possible solutions they have, and the consequences those actions will have. For me it gives the right amount of prepared information to react to the PCs without scripting too much. If I am pretty sure a scene will happen, I may write more detailed notes, dialogue etc., but that happens very seldom - last time, and the only time I wrote more than one page about a single scene, was when the party encountered an avatar of a goddess, and I wanted to ensure the impact of the scene and not forgetting details (like how she walked, how NCPs reacted, how the ground itself reacted, what feelings ran through the PCs etc.) I would not have done that if I had not been sure that the avatar would be encountered (she came to the PCs at the start of the adventure). [/QUOTE]
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