Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help! Players have avoided encounter - need an alternate.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amaroq" data-source="post: 5128541" data-attributes="member: 15470"><p>Never! One question per poster, sir! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Mmm... viking-esque longboat, with magical oars but no magical steering/piloting?</p><p></p><p>One PC <strong>must</strong> pilot the boat, and in these conditions that's going to be some form of strength check to maintain control of the tiller against the raging current. "Aid Another" might be a good idea, but perhaps only two people can reach the tiller easily.</p><p></p><p>"60 ft" refers to its use in good conditions; if you have a raging current and a hurricane and all that, its not going to make anywhere near as much ground. Or you can do some Pythagorean math, calculating a current downstream, forcing them to angle upstream, and then figuring how much ground they make across stream. E.g., conditions reduce the boat's distance to 50'; there's a 40' per round downstream current, so they're only making it 30' across the stream if they try to fight the current .. or they could make it 50' across and 40' downstream .. whatever.</p><p></p><p>I think you need one PC in the prow watching for rocks, snags, etc, making Perception, Nature, etc, checks to try and keep them away from trouble.</p><p></p><p>You may need one PC taking care of any mounts, etc. </p><p></p><p>Describe conditions as so treacherous, it may be worth lashing the weak Wizard to something so he doesn't go overboard.</p><p></p><p>Obviously any sort of wind based powers can be used to help.</p><p></p><p>Others may be able to join in on the oars to try and provide additional stronger-than-magic rowing help: Strength check to provide additional distance traveled this check.</p><p></p><p>By the time they're halfway across, they're hitting a lot of Endurance checks to man the tiller, oars, etc - maybe they need to succeed at an Endurance check to have a shot at making the other checks to contribute a success?</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5128541, member: 15470"] Never! One question per poster, sir! ;) Mmm... viking-esque longboat, with magical oars but no magical steering/piloting? One PC [b]must[/b] pilot the boat, and in these conditions that's going to be some form of strength check to maintain control of the tiller against the raging current. "Aid Another" might be a good idea, but perhaps only two people can reach the tiller easily. "60 ft" refers to its use in good conditions; if you have a raging current and a hurricane and all that, its not going to make anywhere near as much ground. Or you can do some Pythagorean math, calculating a current downstream, forcing them to angle upstream, and then figuring how much ground they make across stream. E.g., conditions reduce the boat's distance to 50'; there's a 40' per round downstream current, so they're only making it 30' across the stream if they try to fight the current .. or they could make it 50' across and 40' downstream .. whatever. I think you need one PC in the prow watching for rocks, snags, etc, making Perception, Nature, etc, checks to try and keep them away from trouble. You may need one PC taking care of any mounts, etc. Describe conditions as so treacherous, it may be worth lashing the weak Wizard to something so he doesn't go overboard. Obviously any sort of wind based powers can be used to help. Others may be able to join in on the oars to try and provide additional stronger-than-magic rowing help: Strength check to provide additional distance traveled this check. By the time they're halfway across, they're hitting a lot of Endurance checks to man the tiller, oars, etc - maybe they need to succeed at an Endurance check to have a shot at making the other checks to contribute a success? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help! Players have avoided encounter - need an alternate.
Top