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Help playtest my fantasy stat draft!
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<blockquote data-quote="Blue" data-source="post: 8476558" data-attributes="member: 20564"><p>Thoughts on the results for the draft.</p><p></p><p>In hindsight, there are two changes I would do - though neither of these are particularly "bad".</p><p>I went for +1 to four ability scores as my second pick, and I should have focused on a set ability score at that point - it likely would have totaled more than +4 (just a 12), and 5e rewards specialization in the first place. Plus that might have still been around at a later point.</p><p>The other was there was a point I had three 8s and could have went for a wild 11.</p><p>But that's not a lot of regrets. There are "draft" regrets, which are that others saw the value in things and picked them before I could, but that's actually a strength of the draft. For example Athletics+Resilient was +1 STR or DEX and +1 to any that wasn't your starting saves, plus the value of the other feats.</p><p>Looking at the actual regrets, I feel that the set bonuses were stronger than the second set. Which was also intentional. And going back to 5e rewarding specialization, picking a few decent ones and then getting boosters for them will likely work out very well mechanically. If I had put my 4th level ASI into +2 ability score I could have started with 20, 20, 16 or 20, 18, 18 - quite powerful for 4th level.</p><p>Though, perhaps starting everyone with a single "Wild 10" or "Wild 11" might help be more well rounded while still leaving most people with a penalty ability as a flaw.</p><p>I want to see how others final characters are, to see if "the highs are higher and the lows are lower" that I experienced stays true. If that occurs and isn't something wanted, there's always the possibility of draft picks like "+2 to an ability, but can't end up at greater than 15 by end of 1st level."</p><p>I enjoyed the random feat a surprising amount - gave me something organic to build on that I normally would not have picked for the character. And since it was at the end it wasn't something I could make a "powerful" feat because I couldn't build around it. Instead I had to think about how it fit in.</p><p>The "2 bonus feat, but max CON 10" and the "STR 6 + Gauntlets of Ogre strength" were also interesting ones that would spin things around and make you think in unusual ways on how to build that also gave this an interesting flavor.</p><p></p><p>All in all, I'd definitely play the character that the draft created. The draft feels successful as a mechanism to me.</p></blockquote><p></p>
[QUOTE="Blue, post: 8476558, member: 20564"] Thoughts on the results for the draft. In hindsight, there are two changes I would do - though neither of these are particularly "bad". I went for +1 to four ability scores as my second pick, and I should have focused on a set ability score at that point - it likely would have totaled more than +4 (just a 12), and 5e rewards specialization in the first place. Plus that might have still been around at a later point. The other was there was a point I had three 8s and could have went for a wild 11. But that's not a lot of regrets. There are "draft" regrets, which are that others saw the value in things and picked them before I could, but that's actually a strength of the draft. For example Athletics+Resilient was +1 STR or DEX and +1 to any that wasn't your starting saves, plus the value of the other feats. Looking at the actual regrets, I feel that the set bonuses were stronger than the second set. Which was also intentional. And going back to 5e rewarding specialization, picking a few decent ones and then getting boosters for them will likely work out very well mechanically. If I had put my 4th level ASI into +2 ability score I could have started with 20, 20, 16 or 20, 18, 18 - quite powerful for 4th level. Though, perhaps starting everyone with a single "Wild 10" or "Wild 11" might help be more well rounded while still leaving most people with a penalty ability as a flaw. I want to see how others final characters are, to see if "the highs are higher and the lows are lower" that I experienced stays true. If that occurs and isn't something wanted, there's always the possibility of draft picks like "+2 to an ability, but can't end up at greater than 15 by end of 1st level." I enjoyed the random feat a surprising amount - gave me something organic to build on that I normally would not have picked for the character. And since it was at the end it wasn't something I could make a "powerful" feat because I couldn't build around it. Instead I had to think about how it fit in. The "2 bonus feat, but max CON 10" and the "STR 6 + Gauntlets of Ogre strength" were also interesting ones that would spin things around and make you think in unusual ways on how to build that also gave this an interesting flavor. All in all, I'd definitely play the character that the draft created. The draft feels successful as a mechanism to me. [/QUOTE]
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