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Help please: Healing harms the undead
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<blockquote data-quote="Terwox" data-source="post: 4349525" data-attributes="member: 1044"><p>I'm not sure how to handle this. Last night I had the players use lay on hands to damage a wraith. I ruled that it did a healing surge worth of damage and ignored insubstantial, and also dealt radiant damage. </p><p></p><p>Thing is, I used a healing surge from the wraith, so it did 1/4ths his hps. Not a great call, but I was trying to move the combat along -- it was more of a story device than a real fight.</p><p></p><p>Anyway, I want healing to damage the undead in my game. I am thinking that it should simply deal the character's healing surge value in Radiant, and cost a healing surge from the character to use if it does not generally cost one. (That is, for things like healing word.) This is not much damage, but healing is generally a minor action.</p><p></p><p>Any thoughts on the balance of this? It seems like a small option to give a small bit of extra damage per round against undead, at the cost of surges. I am not sure if it is balanced though, and I think it may favor the players too strongly -- shorter adventuring days are somewhat normal in my world so far.</p></blockquote><p></p>
[QUOTE="Terwox, post: 4349525, member: 1044"] I'm not sure how to handle this. Last night I had the players use lay on hands to damage a wraith. I ruled that it did a healing surge worth of damage and ignored insubstantial, and also dealt radiant damage. Thing is, I used a healing surge from the wraith, so it did 1/4ths his hps. Not a great call, but I was trying to move the combat along -- it was more of a story device than a real fight. Anyway, I want healing to damage the undead in my game. I am thinking that it should simply deal the character's healing surge value in Radiant, and cost a healing surge from the character to use if it does not generally cost one. (That is, for things like healing word.) This is not much damage, but healing is generally a minor action. Any thoughts on the balance of this? It seems like a small option to give a small bit of extra damage per round against undead, at the cost of surges. I am not sure if it is balanced though, and I think it may favor the players too strongly -- shorter adventuring days are somewhat normal in my world so far. [/QUOTE]
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Help please: Healing harms the undead
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