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Help Please: Losing Cleric - How to Replace with Magic Items?
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<blockquote data-quote="Rafe" data-source="post: 4563043" data-attributes="member: 67395"><p>A little too much and too little, I think, but on the right track.</p><p></p><p>Too much: I would make Second Winds minor actions (like Inspiring Word and Healing Word), free for a Dwarf. I also wouldn't allow the +2 defenses except on the first use of Second Wind in an encounter. (So if someone uses two second winds in a single encounter, only the first grants the bonus.)</p><p></p><p>The "too little" aspect is that the three second winds should be in addition to the once per encounter use - the only one that grants the defense bonus. That balances relatively well with the two per encounter uses for Inspiring/Healing Word.</p><p></p><p>I wouldn't let second winds be used to end an ongoing effect. You may, however, wish to grant two action points per milestone and two after an extended rest. Also, allow two action points to be used per encounter.</p><p></p><p>Now <em><strong>that</strong></em> might be too much. Without knowing how much the Cleric in the party helps, it's hard to judge how much you need to replace and what is or isn't excessive.</p></blockquote><p></p>
[QUOTE="Rafe, post: 4563043, member: 67395"] A little too much and too little, I think, but on the right track. Too much: I would make Second Winds minor actions (like Inspiring Word and Healing Word), free for a Dwarf. I also wouldn't allow the +2 defenses except on the first use of Second Wind in an encounter. (So if someone uses two second winds in a single encounter, only the first grants the bonus.) The "too little" aspect is that the three second winds should be in addition to the once per encounter use - the only one that grants the defense bonus. That balances relatively well with the two per encounter uses for Inspiring/Healing Word. I wouldn't let second winds be used to end an ongoing effect. You may, however, wish to grant two action points per milestone and two after an extended rest. Also, allow two action points to be used per encounter. Now [I][B]that[/B][/I] might be too much. Without knowing how much the Cleric in the party helps, it's hard to judge how much you need to replace and what is or isn't excessive. [/QUOTE]
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Help Please: Losing Cleric - How to Replace with Magic Items?
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