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<blockquote data-quote="Cor_Malek" data-source="post: 5347019" data-attributes="member: 91608"><p>Bah, don't sweat - have <strong>them</strong> work for this. I'm all for allowing stuff that a character would, and player does not know - but this is a bit different situation.</p><p></p><p>"OK, so you see a house. What do you do or look for?"</p><p></p><p>As a sidenote, do you know what was the most loathed thing within dungeon in olden days (well, aside from flumph)? Copper pieces. They weight too much and are worth too little, so it'd often take far too much space to take them.</p><p></p><p>And they're on a rigid desert for christ sake <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Carrying around a chest would be bad enough - trying to "loot a city" is like putting "greed" in "cause of death" field on the sheet.</p><p></p><p>Have them spend a lot of time, with skill checks and all that jazz, as well as water necessary for working in the sun - to take the city's most prized possesion: a <strong>whole wall</strong> of iron bars from <a href="http://www.legaljuice.com/jail%20prison%20cell%20door%20lock%20key.jpg" target="_blank">city jail</a>. Maybe throw in a fight with a small scout unit of elves who'd also like to redistribute some goods ;-)</p><p>Then have them try and move with it across the friggin desert to try and sell it, of course launching attacks of elves and other looters at them, and then, after all that - they need to find a smithy who can afford and use all this metal. Not like many weapon or armour makers focus on use of metal since it's so scarce.</p><p>Of course he'd need to complately resmelt the whole damn thing, as iron making bars would have incredible amount of coal.</p><p>But I figure they should make a really incredible amount of cash from this. Let's say... 100? Damn it, make it 150 gp.</p><p></p><p>If they want to spend time taking structures apart - let them be. Just throw in a friendly reminder that it's what the elves do - and it doesn't work out too hot for them ;-)</p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5347019, member: 91608"] Bah, don't sweat - have [B]them[/B] work for this. I'm all for allowing stuff that a character would, and player does not know - but this is a bit different situation. "OK, so you see a house. What do you do or look for?" As a sidenote, do you know what was the most loathed thing within dungeon in olden days (well, aside from flumph)? Copper pieces. They weight too much and are worth too little, so it'd often take far too much space to take them. And they're on a rigid desert for christ sake :) Carrying around a chest would be bad enough - trying to "loot a city" is like putting "greed" in "cause of death" field on the sheet. Have them spend a lot of time, with skill checks and all that jazz, as well as water necessary for working in the sun - to take the city's most prized possesion: a [B]whole wall[/B] of iron bars from [url=http://www.legaljuice.com/jail%20prison%20cell%20door%20lock%20key.jpg]city jail[/url]. Maybe throw in a fight with a small scout unit of elves who'd also like to redistribute some goods ;-) Then have them try and move with it across the friggin desert to try and sell it, of course launching attacks of elves and other looters at them, and then, after all that - they need to find a smithy who can afford and use all this metal. Not like many weapon or armour makers focus on use of metal since it's so scarce. Of course he'd need to complately resmelt the whole damn thing, as iron making bars would have incredible amount of coal. But I figure they should make a really incredible amount of cash from this. Let's say... 100? Damn it, make it 150 gp. If they want to spend time taking structures apart - let them be. Just throw in a friendly reminder that it's what the elves do - and it doesn't work out too hot for them ;-) [/QUOTE]
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