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<blockquote data-quote="jbear" data-source="post: 5347523" data-attributes="member: 75065"><p>The fact it is Athas is far from immaterial.</p><p></p><p>The world you live in helps you as a DM decide what kind of things people have, or don't, how people act and what is useful and valuable. Athas underlines this even more than other campaign worlds.</p><p></p><p>I think your thinking is a little too locked into what you think a treasure parcel represents.</p><p></p><p>The treasure parcel system is a good guideline to determine the kind of wealth PCs should more or less receive each level. It is not a rigid structure that DMs can't deter from, giving either more or less treasure depending on what their players do.</p><p></p><p>The PCs wisely want to search the village to find whatever they can of use.</p><p>Some reward seems fair.</p><p>What was in the village before the bad guys arrived? Was it poor and humble or wealthy due to some resource the villagers had access to?</p><p>What was left after the bad guys laid waste to it.</p><p>How much time do you want to dedicate in your game to have them search the village?</p><p>Do you want to use this opportunity to add some interesting hook into your story?</p><p>Do you want to give them a minor reward for their efforts and then move on?</p><p></p><p>Those are the kind of things you want to take into account and then make a decision based on what you prefer.</p></blockquote><p></p>
[QUOTE="jbear, post: 5347523, member: 75065"] The fact it is Athas is far from immaterial. The world you live in helps you as a DM decide what kind of things people have, or don't, how people act and what is useful and valuable. Athas underlines this even more than other campaign worlds. I think your thinking is a little too locked into what you think a treasure parcel represents. The treasure parcel system is a good guideline to determine the kind of wealth PCs should more or less receive each level. It is not a rigid structure that DMs can't deter from, giving either more or less treasure depending on what their players do. The PCs wisely want to search the village to find whatever they can of use. Some reward seems fair. What was in the village before the bad guys arrived? Was it poor and humble or wealthy due to some resource the villagers had access to? What was left after the bad guys laid waste to it. How much time do you want to dedicate in your game to have them search the village? Do you want to use this opportunity to add some interesting hook into your story? Do you want to give them a minor reward for their efforts and then move on? Those are the kind of things you want to take into account and then make a decision based on what you prefer. [/QUOTE]
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